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Multiplayer Zelda Without Four Swords?

In a recent interview with GameInformer, Zelda producer Eiji Aonuma discussed his ever-growing desire to incorporate a multiplayer aspect in the Zelda series. Strangely, however, he never mentioned Four Swords. Instead, he had this to say: “Having people play together is a theme that’s always stuck in my mind, but it’s about trying to create…

Aonuma Predicted the Future!

Those keeping up with all things Zelda last November may remember this article the UK’s The Guardian did with Eiji Aonuma. Why are we pointing to it today? Simply because that sly dog Mr. Aonuma told us secrets about Skyward Sword nearly a year before they were to be revealed! “I have an eight-year-old son…

Aonuma Doesn't Want to Make Zelda Easy

Gameinformer had a chance to speak with the main Zelda producer, Eiji Aonuma.  They asked him a few questions, but most importantly, they asked him to explain what Shigeru Miyamoto meant when saying that the next Zelda game is easier. Aonuma firmly replied by saying “I do not want to make Zelda easier.” Many fans worried that…

Aonuma Doesn’t Want to Make Zelda Easy

Gameinformer had a chance to speak with the main Zelda producer, Eiji Aonuma.  They asked him a few questions, but most importantly, they asked him to explain what Shigeru Miyamoto meant when saying that the next Zelda game is easier. Aonuma firmly replied by saying “I do not want to make Zelda easier.” Many fans worried that…

Aonuma Repents for Water Temple's Difficulty

Remember Ocarina of Time’s Water Temple, where you had to keep taking on and off the Iron Boots? Remember how tedious that was? Well, apparently so do a lot of people. Enough that producer Eiji Aonuma took the time during Nintendo’s E3 post-keynote Roundtable to explicitly apologize for the difficulty – about ten years too…

Aonuma Repents for Water Temple’s Difficulty

Remember Ocarina of Time’s Water Temple, where you had to keep taking on and off the Iron Boots? Remember how tedious that was? Well, apparently so do a lot of people. Enough that producer Eiji Aonuma took the time during Nintendo’s E3 post-keynote Roundtable to explicitly apologize for the difficulty – about ten years too…

Everything You Need to Know About Skyward Sword

After the storm of information that was Nintendo’s E3 press conference, we learned about as much of the new Zelda title as we could have hoped. Everything from the graphics to the music to the basics of the story! There was such a wealth of information made available so quickly that it was tough for…

Eiji Aonuma Talks Skyward Sword Story, Controls

In an interview with Gamespot, producer Eiji Aonuma clarified some of the finer points of Skyward Sword‘s storyline – namely that the Skyward Sword is found above the clouds in Skyloft and not below the ground. Furthermore, he continues on to say that prior to his finding the Skyward Sword, Links character knows nothing about…

Aonuma Hints At Possible Four Swords in IGN Interview

While at E3, IGN had a chance to sit down with Eiji Aonuma and throw some interesting questions at the producer about Zelda‘s future. The fate of Toon Link? Mr. Aonuma was quick to say that Toon Link wasn’t retired, but he wasn’t exactly sure that they’d ever use him again. He didn’t want to…

April Fools!

[youtube]OF9h-XnunfM[/youtube] Fortunately for Zelda fans everywhere, our recent post about the deletion of Zelda Wii was in fact an April Fools prank. Hopefully it gave you a nice shock, and we hope to surprise you again next year!

Aonuma Fired – Deletes Zelda Wii

In a breaking news story from Japanese newspaper Gansaku Shimbun today, it seems that Zelda Wii may have to start all over again, and without one of its most dedicated staff.  Eiji Aonuma, director of the Zelda series, was fired today, after several consecutive weeks of his showing up to work drunk and harassing employees,…

Use MotionPlus to Solve Puzzles in Zelda Wii

MotionPlus has already been confirmed for Zelda Wii, but Aonuma recently  hinted that how you kill off enemies could end up solving puzzles. What this means we can only guess. You might be able to kill enemies a certain way in order for them to drop items, or maybe you have to strike push enemies…

Aonuma Talks Spirit Tracks, Zelda Wii with ONM

Official Nintendo Magazine sat down with the man and the legend, Eiji Aonuma, who discussed with the magazine the development of and reaction to the latest Zelda game, Spirit Tracks, as well as the progress of Zelda Wii. He explained how Spirit Tracks was released so soon after Phantom Hourglass, as well as the seemingly…

Aonuma’s Regrets for Twilight Princess

In an interview with Edge Online, Eiji Aonuma discusses what made Twilight Princess so epic, and what the Zelda team is doing about the scale of Zelda Wii. He also mentions his regrets about Twilight Princess’s development, and how they were not able to create the most perfect world to represent Hyrule given the constraints…

Eiji Aonuma Reflects on Spirit Tracks

Wonder what goes through a producer’s mind as he prepares yet another installment of gaming’s greatest series? How about something like this: Apparently, Zelda’s spirit form was designed to avoid having to deal with her skirt hindering her movement as a real character, and controlling the Phantoms was inspired by Phantom Hourglass’s multiplayer mode. 1up…

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