Gameinformer had a chance to speak with the main Zelda producer, Eiji Aonuma. They asked him a few questions, but most importantly, they asked him to explain what Shigeru Miyamoto meant when saying that the next Zelda game is easier. Aonuma firmly replied by saying “I do not want to make Zelda easier.”
Many fans worried that Nintendo had begun a trend of making Zelda games easier, and that Skyward Sword would only continue that trend. But Aonuma finally answered intently stating that the next Zelda won’t be easy. He said that Miyamoto didn’t actually mean the gameplay would be easier, but rather the controls:
“When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do. – Eiji Aonuma“
The new 1:1 motion controls make combat natural without having to learn many button combinations. The combat itself is not easy, but the controls are easy to learn and use – even though it took some time for Miyamoto and Aonuma to figure out how to implement the new motion controls into the game. Aonuma elaborated on the game’s difficulty:
“Easy to me does not equal fun,” Aonuma explained. “I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable.”
Many people who have played the Skyward Sword demo at E3 have stated that the combat is already more difficult than it was in Twilight Princess, so there’s no reason for concern about the new game’s (lack of) difficulty. It seems that Nintendo is working hard to make it fun and challenging enough for everyone to enjoy!