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Posts about Eiji Aonuma

Aonuma speaks on fan responses to Zelda and avoiding shoehorned messages

In a recent GamesMaster interview, Zelda series producer Eiji Aonuma touched upon the process of creating the iconic games in regards to fan feedback and interpretations. There’s no denying that each Zelda game is unique, and Aonuma stressed this in his response, saying, “We’re constantly thinking about how to make it unique […] both in general as well as to others…

Eiji Aonuma comments on whether Link will ever speak in-game

Link has always been the silent guardian of Hyrule. With the exception of his grunts and groans from executing tasks his communication is entirely non-verbal, making do with facial expressions and gestures to connect to the player. Some players have become pretty frustrated at Link’s lack of communication, not agreeing with the notion that The Hero of Time doesn’t need to…

More Twilight Princess HD info is coming soon courtesy of Malo

Zelda series producer Eiji Aonuma has taken to the franchise’s official Japanese Twitter account to reveal more Twilight Princess HD information will be shared soon. In the first three posts, Aonuma reflects on the game’s ten-year anniversary and its “story about the 2 worlds of ‘Light’ and ‘Darkness’”. He discusses how Twilight Princess‘ scale kept growing during the GameCube version’s…

Aonuma and Shikata talk Tri Force Heroes’s icons and cut content

With Tri Force Heroes now released for the Nintendo 3DS, a number of interviews are surfacing, revealing information behind the game’s development. In an interview with GameSpot, series producer Eiji Aonuma and Tri Force Heroes director Hiromasa Shikata share details on the chat icons, the lack of Amiibo support, and items that were cut from the final game. When concerns were…

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