A few days ago, Nintendo released its debut episode of The Legend of Zelda: Twilight Princess Retrospective, in which they reminisced about the development of the original Twilight Princess game released in 2006. Well, now episodes two and three of this series have been released, giving more interesting insight to the development of the game.

In episode two, Aonuma and company discuss the game’s story and characters, dwelling into specifics of how these came to be. One very interesting story that Aonuma shares is that Wolf Link was created based on a dream that Aonuma had during the development of the game.

In this dream, Aonuma shares, he was a wolf that had been incarcerated, and when he woke up he thought it would be an interesting idea to make Link turn into a wolf. He explains that Link had already been turned into a bunny in A Link to the Past, and thus thought it would be cool to make him turn into a wolf this time: an animal that symbolizes his status as a hero. The developers also give insight into the creation of Zant, Telma, and Midna.

In episode three, the focus of the video is gameplay. They begin by explaining that the vastness of the game’s world and dungeons was due to its realistic graphics, and that it was done to create more of an impact. They share the difficulty of the creation of the Spinner, the item found in Arbiter’s Grounds, and how they started on Stallord’s boss fight development before the mechanics of the Spinner were complete. This lead to a lot of change in how the boss fight played out, resulting in the strategic and fast-paced fight it became in the final game.

Finally, Aonuma also shares insight on the creation of the Lakebed Temple, and how his biggest concern was the swimming mechanics and controls. He assures that the controls were greatly improved for the remaster, but that there was actually a lot of room left for improvement.