In a very recent interview with Famitsu, Eiji Aonuma and Assistant Director Tomomi Sano had the chance to talk about the newest remake in the Zelda series, Twilight Princess HD, and revealed many interesting tidbits of info regarding how the game came to be, the controls, and more.

When discussing the emergence of Twilight Princess as a remake title, Aonuma reveals that it came as a suggestion at the same time that the new Zelda for Wii U started production. However, The Wind Waker ended up receiving the HD treatment first, and after that game released and the hype had died down, they revisited the idea of remaking Twilight Princess. However, at that time, Zelda U was already well into development, so they asked Australian developers, Tantalus, to take care of the production.

When discussing the controls for the HD version of Twilight Princess, Aonuma revealed that the team was unsure of keeping the Wii Remote’s controls in the remake. However, after realizing the advantages of using the map on the GamePad screen without having to pause the game and its Gyro controls, they decided to go ahead and make new controls using the GamePad. “We had a debate as to whether to use Wii Remote controls or not until the middle [of development]. However, the style to display the map on Wii U GamePad is very comfortable, and [it] can also use gyro controls for the Wii Remote bow aiming, so we ended up focusing on the GamePad.”

Aonuma continues to explain that there was a bit of a language barrier between Nintendo and Tantalus, so sometimes it seemed more convenient to talk using pictures instead.” [We] supervise it and tell Tantalus things like ‘This should be intentionally blurred’ or ‘Let’s draw this part clearly’. However, there was a language barrier…” Sano continues, ” So that’s why during teleconferences with Tantalus, when we had parts that couldn’t be told with words, we communicated by drawing pictures to each other instead.”

It’s always interesting to know how games come to light and how they end up the way they do. If you want to read the full interview, head on over to Nintendo Everything, who has the interview translated in its entirety.