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Posts about Breath of the Wild

Bombers’ Notebook: Magda

It doesn’t matter what people say about me, I know my purpose is to help the flowers of Hyrule to grow big and beautiful. The others can call me “crazy” and “obsessed” all they want. Someone has to fill this harsh kingdom with floral wonder. My flowers, my babies, are all I have. Those naysayers…

[Review] Ys IX: Monstrum Nox

The Ys (pronounced “eess”) series seems perpetually stuck in the shadow of other pioneers of the action, adventure, and RPG video game genres. The Ys series began in 1987, just one year after The Legend of Zelda and the same year as Final Fantasy, but it remains relatively unknown today. So, I should not have…

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Yuga’s Art Gallery: Memory in motion

One of our earliest looks at The Legend of Zelda: Breath of the Wild came from the E3 2014 trailer. After a brief moment of peace, the trailer bursts into a nonstop rush of movement as a Guardian pursues the hero, spraying laser fire wildly in an attempt to destroy him. Despite the speed of…

Realm of Memories: Playtime for Zelda

There are a handful of ways to describe the adventures of Link and Princess Zelda over the course of their myriad adventures in Hyrule and lands further abroad over the course of The Legend of Zelda series. High fantasy. Sword and sorcery. Epic quest. Swashbuckling adventure. Time-bending caper. And, perhaps my niece’s favorite way to…

10 ways The Wind Waker inspired Breath of the Wild’s design

When designing a new Zelda title, Nintendo always takes inspiration from the preceding games. Whether they are trying to reach some large-scale advancement or simply borrow elements for the sake of familiarity or novelty, the developers find plenty of reasons to implement older features. That was the case for Breath of the Wild. It borrowed…

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Tingle’s Maps: Hateno Ancient Tech Lab

There are several laboratories peppered throughout The Legend of Zelda games. Each of these locations is integral to the quests, characters, items, and knowledge needed to further one’s quest in the games they appear in. This will be the start of a new miniseries about the various laboratories from the Zelda series. I’m going to…

The future of gameplay mechanics in Zelda

“Time passes, people move … Like a river’s flow, it never ends.” Sheik’s wise statement about time is aptly fitting for the constant changes and technological developments of the gaming industry. Game mechanics are an essential toolkit in a successful Legend of Zelda game, as they offer the franchise the ability to adapt to a…

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Bombers’ Notebook: Impa (Age of Calamity)

Leading up to the years before the return of the Calamity, Impa was Princess Zelda’s loyal and highly capable right-hand woman. Charged with the duty of protecting the princess from all forms of danger, Impa was trained to be an expert in the combat stylings of her people, the Sheikah. She mastered multiple forms of…

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