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Posts by Hannah Griffin

Tingle’s Maps: The House of Books (A Link to the Past)

The Legend of Zelda regularly follows traditional fantasy tropes with its castles, cathedrals, and enchanted woods. One trope that it often skipped is the great library. There are only two examples I can think of throughout all the games of libraries: the Hyrule Castle Library from Breath of the Wild that appears in Tears of…

Tingle’s Maps: Boat Rental Cabin

Twilight Princess is certainly one of the weirder Legend of Zelda games. The characters are bizarre, the tone moody, and the gimmicks unconventional. The overall design choices are both bolder and more specific than the games that came before. One such choice is the design of the Boat Rental Cabin. In a few ways, it…

Tingle’s Maps: Nintendo Gallery (The Wind Waker)

It’s so Nintendo to put something weird in their games. One could argue that Zelda is a weird series anyway, strange and convoluted, with funky monsters and gimmicks. The Wind Waker has plenty of quirks to offer. The sailing mechanic, the cutesy art style, the Tingle Tuner, take your pick. It’s a funny little game.…

Tingle’s Maps: Link’s Nightmare (Ocarina of Time)

I’ve been listening to some nostalgic gaming podcasts on my commute to work recently, so I’ve got the N64 on my mind. Weighing up whether Ocarina of Time or Majora’s Mask was a more formative playing experience has proved moot: I played them simultaneously and both have different merits. But Ocarina of Time is such…

Tingle’s Maps: The Wind God’s Shrine

Sometimes a core location is small and unassuming. The plot leads Link to a locale and reveals a great truth or new ability. In some Zelda games, this moment will occur in Hyrule Castle, the Great Deku Tree, or somewhere equally immense. But The Wind Waker follows a different path. After all, when does it…

Tingle’s Maps: Akkala Citadel

Does it feel like aeons have passed since Age of Calamity was released? Between remasters, rereleases, and Tears of the Kingdom, I’m sure it’s slipped from your mind a little. It’s not a traditional Zelda game, and it certainly has its faults, but I loved it. I always want more of before in Hyrule. I…

Tingle’s Maps: The Portal to Termina

I know many of us have Tears of the Kingdom on the brain, and I’m still working on 100%ing my first playthrough, but I’ve been thinking about game openings this week. So, naturally, I thought about my old favorite Majora’s Mask, and how the game’s opening location sets the game up perfectly. Picture the scene:…

Tingle’s Maps: Gorman Track

Majora’s Mask is the gift that keeps on giving. It’s so earnest, yet so, so weird. I find myself returning to it more than some of the other Zelda games, probably because it’s such an oddball. There are so many strange characters and locations, some of whom get plenty of deep dives and articles, but…

Tingle’s Maps: The Treasure Chest Shop

Is there anything as iconic as a Treasure Chest? You can find them in almost every fantasy adventure game out there, not just in the Zelda series. Majora’s Mask features traditional Treasure Chests, the kind that play that triumphant melody when opened. This has always been synonymous with Zelda, even long after that tune was…

Tingle’s Maps: Windfall Island Jail

I don’t want to come across as ungrateful, considering the bountiful plenty of a game that’s only just been released in the form of Tears of the Kingdom, but I’d really like a 15-25 hour game to play next. I know I’m not the only gamer burned out on open world games. They’re just so…

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