A recent Jeuxvideo interview with Zelda series producer Eiji Aonuma conjured some new tidbits, including Breath of the Wild‘s DLC and the potential for a Zelda II remake. Specifically, the Hero’s Path element of BotW‘s first DLC pack released in June was brought up, with the question being why it was not included in the core game back in March. Aonuma confirmed it was simply a matter of deadlines stating, “We had this Hero’s Path mode in mind from the start, but we couldn’t seem to find the right formula and it was going to take a lot of time to find it. How to show it, which reading mode to use… We didn’t know how to implement it in the game and it required some time, but luckily we had that thanks to the DLC.”
We had this Hero’s Path Mode in mind from the start, but we couldn’t seem to find the right formula and it was going to take a lot of time to find it.
On the other hand, Aonuma believes that the mode’s launch timing was serendipitous, as it allowed veterans to take advantage of it by seeing their progress and being surprised by the path they chose. Had the mode been available at launch, he postulates people would have tracked it in real time, lessening its purpose of showing where you’ve traversed across Hyrule.
After the recent remake of Metroid 2: Return of Samus (Samus Returns) was well-received, one’s thoughts turn to Zelda II: The Adventure of Link, another series’ resident “black sheep” in terms of popularity and difficulty. When asked about the idea of pursuing a Zelda II remake, all Aonuma would say is, “we’ll think about it.” It currently remains one of the few elder Zelda games to have not seen a remake.
More can be found in the Jeuxvideo interview, including where Breath of the Wild fits in the Zelda timeline, the influence of “sandbox” design on Nintendo’s recent games, and more.