In the recent interview for Famitsu magazine, series producer Eiji Aonuma sat with general producer Hisashi Koinuma and producer Yosuyke Hayashi of Tecmo Koei to discuss the concept of Hyrule Warriors and how collaboration between Nintendo and Tecmo Koei came to be.

During the interview (translated by Siliconera), Hayashi states that Team Ninja (the developers responsible for Dead or Alive and the Ninja Gaiden series) and the Omega Force team (developers of the Dynasty Warriors games) have finally had the opportunity to work together on a project.

“When it comes to getting a good feeling out of beating down enemies, Omega Force, who develop the Dynasty Warriors games, would surely have an edge in that department,” says Koinuma. “However, as far as one-to-one combat goes, I felt that that [sic] Team Ninja, who worked on the Dead or Alive series, could also come up with something good. So, we just decided ‘let’s just mix them together!’”


In the same interview, Aonuma mentions that Hyrule Warriors is the game he was referring to in his statement made back in October 2013. In said interview, Aonuma discussed the current state of the Zelda franchise, and how he would like to branch out beyond the traditional route of the Zelda series and create a new type of adventure for the characters we’ve grown to love. It was just two months later that Aonuma announced Hyrule Warriors.

Aonuma believes Hyrule Warriors is a perfect opportunity to branch away from the traditional style of Zelda games and give its fans something fresh. “The Legend of Zelda has a history of 27 years, and the way it is played has already been well-established,” says Hayashi. “So at first, we went in the direction of wanting to make something that could follow the way The Legend of Zelda is played.

“However, that is something you could experience by playing any game of The Legend of Zelda series, and even if we could imitate the surface of it, it’s not something we could actually make. In the end, we realized that it would be best to make a Warriors title that has elements from The Legend of Zelda series.”

Aonuma adds, “There wouldn’t be a reason for making it a Warriors [game] otherwise, right? I wanted Tecmo Koei to make a Zelda game that I can’t make. And for this reason, I asked them to ‘give it more of a Warriors approach’.”

Aonuma: “I wanted Tecmo Koei to make a Zelda game that I can’t make”

I’ve noticed that since it’s announcement back in December, the response from the fans have been fairly mixed. Personally, I welcome change. I especially enjoy this collaborative effort between Nintendo and Koei Tecmo, and look forward to a new and unique experience for all Zelda fans. I hope that now that the latest screenshots and character information have surfaced, fans will be just as excited as we are about this game hitting the shelves. If this is the beginning of the non-traditional style Zelda games, I’m interested to see if any characters from the series get their own game in the future.