Here is another Q&A with Aonuma on the upcoming A Link Between Worlds. Although quite a bit of detail has been shed about the game in recent interviews, Aonuma took the time to answer the questions of fans on Facebook. What new details did Aonuma reveal? Hit the jump for scoop on the session!
An important part of A Link Between Worlds revolves around the weapon shop, and the ability to upgrade Link’s purchased weapons. Aonuma was asked on which weapon upgrade he found the most useful, to which offered his recommendation:
“I would recommend the bow. When you upgrade the bow you can fire 3 arrows at once and they spread out in a fan shape so it’s far easier to hit enemies than with a single arrow like normal. However, since you are firing 3 arrows at once it will use up more of your energy gauge. So be careful because if you get carried away and keep on firing too much, after a while you won’t be able to fire any more.”
Aonuma was asked about the process in deciding which elements from the world of A Link to the Past would be kept the same, and which elements would be different. Aonuma provided some interesting insight:
“Most of the enemies that appear in the field for example are touched up versions of characters from A Link to the Past. We’ve recreated a very similar world to that game in 3D so we thought it would be fun if the enemies there fought in the same way as in A Link to the Past. However, since the 3D effect introduces the new concept of height to the gameplay we have changed some attacks so that they take height into account. We have also brought back some characters from A Link to the Past. These are characters where there is a point to having them there in a similar role to what they had in A Link to the Past. Perhaps most notably Sahasrahla, who guides Link on this adventure too, helping him, using the knowledge he has as an elder.”
A big part of the game involves being able to tackle dungeons in whatever order the player pleases. But how is the playing field leveled for the dungeons, so that a player that begins on a dungeon and another player that ends on the same dungeon have an enjoyable experience? Aonuma addressed that:
“In terms of the difficulty level, each dungeon features new ideas involving the item you need to use there, so there isn’t some kind of process or order you can follow to make it easier. However, if you are using a particular item more than normal you will become more used to it so you may find it easier to complete the corresponding dungeon in that case. However this is a reflection of your own skills increasing so I think the game would be most fun if you try out lots of different approaches.”
Aonuma also took time to address the origins of the main villain Yuga, offering some new and interesting insight:
“The name “Yuga” is derived from the Japanese word for oil paintings because he has the ability to use magic to turn people into paintings. We wanted the character concept to be a crazed artist and so we made him into an unusual character where you can’t quite tell if he is supposed to be male or female. He might be close to Ghirahim from Skyward Sword in terms of having an over inflated self-importance.”
He then replied about Mother MaiaMai, and how her babies got spread around Hyrule and Lorule. His response was:
“She is shrouded in mystery. I don’t actually know myself exactly why she looks like she does. However, as the question mentioned, she exists in both Hyrule and Lorule and we thought it would work well to make her a bit different from other characters since she has this ability to travel between worlds. So we decided to make her look a bit alien. If you rescue all of the Maiamai then you may learn a little more about her so I would encourage you to play and discover this for yourself.”
Finally, it seems that Aonuma couldn’t leave us without a tidbit discussing Majora’s Mask, and the fans’ desire for a remake:
“Oh, one more thing. I see many of you have been asking about a remake of Majora’s Mask for Nintendo 3DS. It’s nice to see such a strong response to this title and we haven’t forgotten about Link’s adventures in that world. If you play A Link Between Worlds, you may better understand what I mean by that.”
Aonuma has shed a lot of details regarding A Link Between Worlds over the course of the last few days, and the game seems more and more interesting. It really does feel like Aonuma is taking a new direction with the Zelda series, and it will be quite interesting to see how the final game turns out.