Zelda team explains the developmental complexity of Tears of the Kingdom
At last month’s Game Developers Conference (GDC), technical director Takuhiro Dohta, lead physics engineer Takahiro Takayama, and sound programmer Junya Osada, led a talk that gave gamers great insight into the accomplishment that was the development of Tears of the Kingdom. While most players of the game will readily admit that Tears felt like a…