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Yuga’s Art Gallery: The glow of adventure at last

After decades of playing as Link, many players were beyond hyped to play as Princess Zelda in a mainline Zelda game: Echoes of Wisdom. The game promised all the mysteries, puzzles, dungeons, and battles of previous games, but this time we would get to experience it as Zelda. In their art titled “Echoes of Wisdom”,…

Princess Zelda uses a Keese to cross a gap

Mischief is at the heart of Echoes of Wisdom gameplay

During Part 2 of Nintendo’s “Ask the Developer” Interview published on September 23rd, one of the key talking points was about how the development team was driven by the core idea of “being mischievous.” This idea was born out of the desire to allow players freedom with how they navigate puzzles and traverse Hyrule in…

Yuga’s Art Gallery: Mother Brain has nothing on me!

Looking at a list of Nintendo’s most frightful enemies, many of them have a specific ability in common: the ability to grab players and suck up their life. From the constricting grasp of the ReDeads to the Gloom Spawn’s life-leeching grip, these monstrosities are at least partially so scary because escape isn’t always easy. My…

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