At E3 this year, Mashable’s Tina Amini got to sit down with Nintendo’s very own Reggie Fils-Aimè and talk to him about the Switch and some concerns fans have over file storage and management. It is very well known at this point that save files for your Switch games are saved to the Switch itself, and that there is no way to move or transfer that file to an SD card or to another Switch.The concern over file storage and management is that in worst-case scenario, a Nintendo Switch console can one day break with all of the progress going away with no way to retrieve that lost memory.

Tina asked him if Nintendo was considering either a file management system, or perhaps even cloud saves, to which Reggie replied, “It’s everything from not only how is it going to work but it’s also how we do this in a way that doesn’t lend itself to piracy or systems or our core software infrastructure that can be modded or hacked”. It’s an honestly legitimate concern on Nintendo’s part and they want to keep the Switch safe from hacking and home brewing for as long as possible.

 “In terms of the file management, all I can say is stay tuned”

Tina also asked about what the file management solution and Virtual Console were as far as priorities for Nintendo. Reggie responded, saying that “certainly the virtual console aspect is going to be part of what we do in terms of making some legacy content available with the Nintendo Switch Online. In terms of the file management, all I can say is stay tuned”.

File management and the Virtual Console are probably two of the biggest things Nintendo Switch fans are looking forward to as upcoming features for the portable home console. The file system is understandably being delayed so they can come up with an as near fool-proof solution as possible, while it seems that the plan for the Virtual Console may be tying it totally into the Nintendo Online service that is coming next year. As Reggie said, we shall have to stay tuned.

SourceMashable
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  • Linebyline

    Yeah, honestly I have no sympathy for Nintendo here at all. They released a console that’s missing a standard, checkbox feature that video games have had in one form or another for twenty years, all to keep their precious consoles “safe” from accidentally letting customers do what they want with their own property even if Nintendo doesn’t approve, and they’ll consider patching the feature in later but only so long as it doesn’t conflict with their primary goal of controlling players as much as humanly possible.

    That’s not to say I think people should be able to pirate games if they want, but DRM usually ends up being cracked in short order. The pirates and hackers will be the only ones not affected by this limitation. (Well, them, and people who don’t buy Nintendo products.)