Continuing the recently uploaded ‘making of’ series on Breath of the Wild, the development team discuss various aspects of the game, reinforcing just how ambitious a project the title became.
Firstly, Producer Eiji Aonuma acknowledges the limited space in the areas in Skyward Sword, and admits “I actually really wanted to explore the space that connected those areas, and I think it’s really unfortunate that we weren’t able to do that.”
On the topic of “open-air“, the concept that this video’s title is based on, Aonuma explains how he had this idea in mind back when he was producing The Wind Waker. “You could pick a destination far away and work to get there [in The Wind Waker], so in that sense you could call it an “open-air” environment. But in the end, we weren’t able to include many islands due to hardware limitations.”
Director Hidemaro Fujibayashi used his hometown as inspiration when trying to grasp a sense of scale for Breath of the Wild. “Ultimately, the easiest way for us to get a sense of scale was to think about the size of Kyoto. Since it’s where I was born and raised, when I actually applied Kyoto’s geography to the game, it was really easy for me to think about the distance from north to south and east to west.”
“We actually have a sound effect for when a Bokoblin picks its nose.”
Perhaps the most interesting details for me in this video comes from Sound Director Hajime Wakai, because he discusses an aspect of the game that I hadn’t really noticed while playing — but will now definitely pay attention to next time I pick up the game.
“The sound of Link’s steps is a constant for the player, so it wouldn’t be an exaggeration to say that they’re an important part of expressing the natural environment. That’s why we used Foley recording to create the audio for footsteps.
“This is kind of gross, but we actually have a sound effect for when a Bokoblin picks its nose. It’s not a very loud noise, but we created it by sticking a finger in a wet cloth and squishing it around.” Game of the year.
Be sure to watch part one too if you missed it.