Nintendo Switch hype is real, but some people on the internet are worried that the new Nintendo console might bring the dual screen experience the Wii U brought. Some players were not completely content with the dual screen gameplay from the Wii U, citing games like Star Fox Zero as games they found tedious for having to look at the gamepad at all times instead of the TV screen.

Well, these people can rest assured that the Nintendo Switch will not be like the Wii U. Polygon reached out to Nintendo in order to get clarification on this topic, and Nintendo confirmed that, while off screen features are obviously still there, the new console will be a single screen experience, stating that “Nintendo Switch is dedicated to deliver a single-screen experience, on whatever screen you might choose.”

Polygon also asked Nintendo about some other aspects of the Nintendo Switch, but did not receive any response to those questions. Instead, they were informed that more Switch announcements will be made before its launch in March. However, none of these announcements will occur this year.

I, for one, am glad the two-screen mechanic is gone, because while being able to access the menu item without pausing during a Zelda game was neat, for the same reason I would receive more damage during the game, especially when I had to be changing items during a boss battle. Those three seconds of me looking at the screen would give my enemies the chance to attack me freely. What are your thoughts, though? Do you approve of this decision?

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  • TheTruth

    This is good for me because I never plan on using it outside of the dock anyways. I just want the home console aspect of it.

  • Lé me

    Xenoblade made excellent use of the gamepad…

  • Daniel

    I didn’t have played any formerly Wii U game, just Smash Bros Wii U. and with the Wiimote + Nunchuck controller or the GCN controller, both, I believe the best Nintendo controllers ever. Zelda SS gameplay with the Wiimote was perfect, just need adjustments because it was very frustrating the sword not answering my movements or the enemy changing position too quickly. I don’t know if there are games that use the gamepad without being annoying and give the impression: “wow, gamepad actually is cool”. Maybe Nintendo Land, in the game where one player was running away (on the gamepad) from the others (on the screen). For just have the items “more in handy”, the screen is not worthy, that was elegantly solved in SS with the B button and drag option. Now, I remember reading somewhere that the gamepad was specifically designed just for the new Zelda game (now Zelda BotW) and in the moment, gave them the benefit of doubt. Now, they launch BotW in Switch and now they said it won’t be a two-screen experience. AND now I have this ugly Sheika Slate that so far I don’t like; I pray to goddesses time proves me wrong. Sheika Slate is obviously the gamepad, what now?
    Nintendo is the only company that innovates both hardware and gameplay, and that’s perfect like it should be. It’s a shame not all the companies are on board, trying to revolutionize the many gameplay options that Nintendo consoles offer.
    Nintendo now should options. For those who prefer classic controllers (and I hope they retain the NS joysticks configuration, which is the same was GCN’s) or Wii controller.

    P.S. Never bought a Wii U and since Zelda didn’t manage to do its way to the console, I regret nothing.

  • Ryan Haney

    This makes me kind of sad because I really like the way the Wii U works, but if it gets us EA games, then I am for it.

  • Rikki

    This makes me kinda sad because I kinda liked the dual screen experience but I can understand how tedious it can be for some players and not a lot of games made use of both screens effectively. So I’m cool with *switching* between a TV screen and mobile screen.