“Don’t need this, don’t need that.”
How many times have you told yourself the above sentence when playing a game? How many times have you solved this problem by simply not using what you don’t need? It seems to be common sense to do this, but apparently some people are bothered so much by extra features, that they take their complaints to the internet. Now, who reads these complaints? Super Smash Bros. series director Masahiro Sakurai, that’s who. And he doesn’t seem to understand why people complain about things that aren’t part of the main experience.
On his latest Famitsu feature, Sakurai goes on to explain that he is bothered and upset when someone complains about extra features on Fire Emblem: Fates. He explains how he once checked in on reviews about the game, and was surprised to see many complaining about a particular feature of the game: the ability to invite someone over to your house and rub their heads and faces to increase your affinity levels. He saw so many comments saying how this wasn’t needed in the game, that it upset Sakurai, who responded with the cliché “If you don’t like it, then don’t use it” response. What bothers him the most is that this feature is only a side experience, and doesn’t take away from the main-game experience at all.
“Take all of those extra features away, [and] all you would be left with is a bare-bones, niche-market game.”
He goes on to allude this problem with other games, such as Smash Bros., and even real-life situations. He explains that Smash Bros. is “one big ball of bonus features” and without those features, the game would simply be a basic fighting game with four characters and a single stage. “To take an extreme point of view, everything aside from Free-for-All Mode is technically “unnecessary”: all the items, all the Final Smashes, all the stages aside from Final Destination,” Sakurai explains. “But if you were to take all of those extra features away, all you would be left with is a bare-bones, niche-market game.”
When comparing extra features to real-life situations, he used a supermarket as an example. One might like only one type of brand and flavored drink, but it is still nice to see one has options at his disposal. It is the same situation with games, he explains. He finds such games with “jam-packed’ content to have plenty of value.
I think, to some extent, Sakurai is right. People shouldn’t be so bothered by extra features like the one Sakurai mentions, and if you simply don’t like the feature, well then, just don’t use it.