While reflecting on the original Majora’s Mask and its short development period, Eiji Aonuma was unsure whether or not the game would be accepted by Zelda fans. Aonuma spoke with the magazine GameMaster, sharing these doubts and concerns, as well as talking about what he believes pushes true gameplay innovation.
Aonuma and his team were told that they had to start on the next Zelda title as soon as Ocarina of Time was finished and that they only had a year to develop the title. Feeling as if they couldn’t just re-hash Ocarina of Time, Aonuma thought it was necessary to come up with a unique and innovative gameplay mechanic that would make the new title not only fresh, but fun. Reflecting on his time developing Majora’s Mask, said that he feels that true gameplay innovation comes when you have to work under “some kind of enormous pressure.”
Though many fans now view Majora’s Mask as one of the most innovative titles in the Zelda franchise, Aonuma was concerned about fan reaction when the game was initially released because of how unique it was, not only compared to Zelda games but other games in general. He believes that Majora’s Mask’s everlasting uniqueness, and the fact that no one has made a game like it since its release, has allowed it to leave a lasting impression in the hearts and minds of fans.
Love it or hate it, Majora’s Mask is an incredibly unique and innovative game and is more than deserving of a 3DS makeover. Hindsight is everything, and I’m sure even Mr. Aonuma couldn’t predict that it would become as big of a hit as it has within the Zelda fandom. Suffice to say, the game was definitely accepted by fans.