In a recent interview with Kotaku’s Jason Schreier, Eiji Aonuma talked about redefining what we consider to be a “puzzle” in Zelda Wii U, instead focusing on the choices that players have to make in order to move forward throughout the game as opposed to the traditional block puzzles and such to progress through dungeons.
“As a player progresses through any game, they’re making choices,” says Aonuma. “They’re making hopefully logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
This would be a breath of fresh air for the Zelda franchise and turn the idea of puzzle-solving in Zelda completely on its head. Will we still have traditional puzzles? Will the dreaded block puzzles that Cody hates so much finally disappear from the series? This quote opens up so many possibilities, and follows what Aonuma has been repeatedly saying about re-thinking the conventions of Zelda. With the reveal that Zelda Wii U is completely open world, this opens up so many possibilities in terms of player choice and game progression, and hopefully will give us some brand new puzzles that we have never seen before in a Zelda title.
What kind of puzzles would you like to see in Zelda Wii U?