Implementing new gaming elements may be difficult, but that doesn’t mean they should be abandoned. In an interview with GamesTM, Eiji Aonuma uses Skyward Sword as a prime example:
“Although there may be technical difficulties, we rarely let that be a reason to avoid adding things to the game. In Skyward Sword, it was a technical challenge to make Link’s sword swings match the motion controls completely and I was a little worried whether the users would be happy about this innovation. Enthusiast gamers often have strong attachments to traditional controls, but I believed that in the end many users would enjoy the unique gameplay and we went ahead with it.”
When Aonuma has an idea, he goes for it. Standard controls may be easier, but they don’t break any new ground. The strong determination of the development team is what makes the Zelda franchise such an incredible series.