The Switch isn’t blessed with the largest internal memory, standing as it does at 32GB. Plenty of people then are opting for a physical library for their Switch, rather than eating up space with digital purchases. However, Nintendo have now said that some future Switch releases will require users to expand the memory available via microSD, even for physical copies of the games.

Explaining the situation to IGN, they said: “A microSD card will be needed for certain Nintendo Switch games that contain an especially large amount of content and require additional storage for players to enjoy the full experience.
If you purchase a physical version of a game that requires an additional microSD memory card, you will be able to play a portion of the game right out of the box (for example, specific levels or modes).

To enjoy the full game, downloading additional data is required. Depending on the storage requirements for each game, it may be necessary to purchase a microSD card to expand storage space. When purchasing a digital version of the game, it may also be necessary to purchase a microSD card depending on the game’s storage requirements and the storage available on the consumer’s Nintendo Switch console.

Some Nintendo Switch games will require consumers to purchase an additional microSD memory card to play them. Our expanded storage solution offers flexibility for those who need it to play these games. People can choose exactly how much additional storage space they want to buy, depending on the number and type of games they play, and the amount of content they plan to download.”

This does leave a slightly bitter taste in the mouth (in keeping with the theme of Switch cartridges), but at 32GB, upgrading Switch’s memory is arguably a must from day one regardless. Fortunately, Nintendo have now partnered with SanDisk and are offering Switch branded microSD cards, allowing you to do just that.

Coming in 64GB and 128GB varities, the official cards feature Breath of the Wild and Mario Kart 8 Deluxe themed packaging. Link adorns the former, in his now familiar champion’s tunic, whilst the mustachioed plumber powerslides across the latter.

They do look rather fetching it must be said, and the card itself is adorned with the Switch logo too, setting it apart nicely from its non-licensed brethren. The first game that will require additional space to fully enjoy will be NBA 2k18 releasing next month, although the Switch branded cards aren’t due to arrive until October. Will you be picking any of these up?

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  • Linebyline

    When people were clamoring for Nintendo to catch up with the rest of the industry, I don’t think hopping on the “the physical copy is just a head start on your download” bandwagon is what they had in mind. It certainly isn’t what I wanted.

    What happens in ten or twenty years when you buy a Switch cartridge at a yard sale and—whoops!—if you want the whole game, you have to download it…from an online service that no longer exists? Not like Nintendo cares. They got their money. If you want the game, you can pay them directly for the privilege of downloading a DRM-encumbered Virtual Console game that stays locked to your device forever unless you transfer its entire contents at once. So much for actually owning the things you “buy.”

    And what about people in rural areas with slow Internet connections, who can literally drive to the nearest GameStop and back in maybe 3 to 13 percent of the time it would take to download the game? Guess Nintendo doesn’t care about them. If they were real fans, they’d move to the city.

    As for the cards, it seems like an awfully sleazy cash grab for Nintendo to charge people money to fix a major flaw that they deliberately engineered into their console. That goes double if the Nintendo-branded cards are more expensive than comparable cards from other reputable brands.