Confirming once more that Nintendo really does listen to feedback from their fans, Eiji Aonuma discussed in an interview with Polygon how user reactions to Skyward Sword influenced the development of Breath of the Wild.

“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’ A lot of Zelda fans are the type of people that really like to explore those hidden elements. I realized that creating this bigger world and letting them freely play may be the solution to all of that.”

While Skyward Sword is a game that was adored by many, including myself, it certainly was lacking in the free exploration department, especially in comparison to Twilight Princess. The different provinces and areas were so strictly divided that it likely felt restricting to players who wanted to explore all of the areas in between.

“I’ve always thought that when creating a 3D game where it’s easy for users to get lost, it’s really important to tell the users what they need to do, but then, after creating this larger world, I realized that getting lost isn’t that bad. Having the option to do whatever you want and get lost is actually kind of fun. I think fans that enjoy a more linear type of gameplay will also enjoy this type of gameplay.”

Given that Aonuma says that players will have the option to extensively explore suggests that there will also be sufficient clues to point your adventure in certain directions, for those of us who may get discouraged when we feel lost in the vast world of Breath of the Wild. Aonuma continued on to seemingly confirm that there will be no motion controls for Breath of the Wild, something which may come as a disappointment to fans of the gameplay in Skyward Sword.

“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”

It would’ve been fun to have the option to play with the Wii U gamepad, Pro Controller, or Wii remote. Either way, lets hope that those that enjoyed the motion controls of Skyward Sword aren’t turned away by Breath of the Wild‘s lack thereof, given that this new game has so many new experiences to offer. Also, who knows what different gameplay features the NX version of Breath of the Wild may reveal.

  • BriHard

    As much as I dislike Skyward Sword, I feel it was a misstep the franchise needed for Aonuma to take a step back, reconsider his approach to game design, and make Breath of the Wild the title it needs to be, so for that I thank it.

    • person

      not much of a mistep seeing how more enjoyed skyward sword than those who didnt. Matthew has the right idea

      • BriHard

        A lot of people liked Bioshock Infinite. Doesn’t mean it’s not a bad game.

        • Linkle

          Beauty is in the eye of the beholder. I adored Skyward Sword and to me it will always be the best Zelda, but I also respect that others may have different opinions than I.

          Just because you didn’t like it doesn’t make it truly a bad game, anymore than me liking it ensures it’s a great game. Whether it’s good or bad is to be decided by the individual and their preferences in a game. We should respect each other’s opinions.

          • BriHard

            Oh, we can easily respect the other’s opinions and learn from them, but without allowing them to be discussed and trying to take the high road you miss out on the discussion to be had.

          • Linkle

            Fair enough. 🙂

            I simply have never seen the discussions lead to good places, at least in my experience. In the end, it always seems to come down to either an argument of who is the most right, or simply ending with “to each their own; was nice to see another person’s opinion though and hear another perspective”. At the end of the day, I’ve found, each of us always still hold our ground, as we of course have a right to, and neither ever concedes to what the other says.

            But of course, that’s only my perspective on things, and if you enjoy those discussions then, for sure, I wholly encourage you to continue doing what makes you happy. I mean it very sincerely when I say all of this.

            Have a nice day, BriHard, and thanks for the chat! 🙂

    • Deva Ashera

      Honestly, Skyward Sword managed to get itself into one of my ‘favorite’ catergories..namely as follows.
      Classic Style: A Link Between Worlds
      Combat/Gameplay: Twilight Princess (HD)
      Atmosphere/Story: Majora’s Mask (3D)

      Characterization/Personality: Skyward Sword

      While the gameplay and world design of Skyward Sword weren’t really what I cared for, I think they did a fantastic job with creating their personalities, especially Zelda herself and even Link. This rendition of Zelda definitely earned her place alongside Twilight Princess and Hyrule Warriors as my 3-way Tie favorite (the other two mostly off of design..especially TP since we didn’t get to explore much of her personality).

      I keep hoping that Nintendo will announce a The Legend of Zelda: Skyward Sword HD that will feature the control scheme from Twilight Princess HD. I know a lot of enemies would need to be reworked for it though.

  • I loved Skyward Sword because it was so focused; all of the ground areas felt challenging like a dungeon, whereas a lot of Twilight Princess’ wide areas were empty. At the same I’m excited for Breath of the Wild because it’s the opposite of Skyward Sword and it looks to have perfected the open-world gameplay in the same way SS perfected the narrower gameplay. Most of all I love that the Zelda series allows such diversity and we have been treated to quality games of all types.

  • Bryan Hoyt

    Skyward Sword was a gorgeous game, as well as Twilight Princess- however, I felt both games were missing something. and To this day I still can’t figure out what that is. Maybe with Twilight Princess I wanted more of a challenge in the open areas of this dangerous field? and Skyward Sword, perhaps I felt that Skyloft could have had more caves to explore, and more islands with humans on them. I can’t quite figure out what it was, but perhaps there was a lack of challenge in the depth that they built. But still, both games are very well made games.
    Also- nothing can be as bad as the CDI- but then again, I love that cheesy cartoon, it’s so amusing.

  • Coactus

    The motion controls in Skyward Sword were really terrible, not in concept but in the limitations of the Wii Remote to accurately convey the intent of the user into the desired effect within the game.