In the latest edition of Nintendo News on the official Nintendo Japan website, Zelda producer Eiji Aonuma provided a brief update on the introduction to a vast new world in the upcoming Zelda Wii U title.

“I still won’t say so much about this, but we made it a theme of sorts to review the commonplaces of Zelda,” he explains. “In the Wii U version, I feel like I have to say, ‘the game will take place in a vast world!’ For example, ‘If you go to the other side of that mountain, what will happen? or I have seen this from this side, but I wonder what appears from the other side.’

“You can play like this, but you might not be that free in the game quite yet. At this time in the Wii U version, if you just think you can continue walking freely, beyond the mountains, over the valleys, you will just continue to walk until you’re very far away. So how you will play the new Zelda, well… I look forward to how everyone will do so!”

“if you just think you can continue walking freely, […] you will continue to walk until you’re very far away.”

This is a rather vague response from Aonuma. Since the initial announcement at E3, Aonuma and Miyamoto have expressed on several occasions that Zelda Wii U will not exactly be open world, but instead described it having a vast world with plenty of content in between.

  • rusVan

    How could it ever be an “open world,” surely there will be places to go, and not just space. I’d rather have more content than open fields.

    • Talmor

      I dunno…the original game was packed full of things to find and very “open world” in that you could go anywhere you wanted and do the first eight dungeons in any order you pleased (but for the final dungeon). An open world concept wouldn’t necessarily have to be empty.

      Whether or not Zelda WiiU gets packed full of treasures and secrets to find is my question.

      • Russ

        Yeah, but he keeps talking about the distance one can walk in the game, so to me it sounds like he’s is simply focused on making the game bigger.

    • Jesse Ren Saario

      Theres content in the open world thats what it always is.

  • The-Average-Guy

    Wait he just said and I quote “The wii u version” meaning it has to be on something else HOPEFULLY!!!!!!!!!!!!!!

    • CEObrainz

      Nah, he just means the latest Zelda game in the series which is being made for the Wii U.

    • veeronic

      as likely as halo on playstation

    • Seth

      What’s wrong with the wii u. so far I’ve been very impressed. The machanics of the games are quite creative.

  • CEObrainz

    So vague that this can’t really be considered an update or anything…..he could have said that 99% of the grass is mow-able and it would have been better news then this…..although now I want to see Link with a lawnmower item……

    • Jesse Ren Saario

      Most interviews with Aonuma are incredibly vague and not greatly translated.

  • Jeromy Teeples

    You seem to have missed something: “If you go to the other side of that mountain, what will happen? or I
    have seen this from this side, but I wonder what appears from the other

    That appears to imply things will happen as you explore, but it also seems from the comment after that they’re not really that far along with how the system will actually work.

  • Sdudyoy

    The only problem I have with being able to explore everywhere from the start, is that one of my favorite things is getting new items to explore new area’s, as long as it plays like a Zelda game, I don’t care.

    • Satan

      Apparently you weren’t a huge fan of LoZ.

      • Sdudyoy

        You mean the original? it was okay, but I really didn’t care for it.

  • Zelda Fan Guy

    Well think about OoT and how it was setup, overall wouldn’t you all call it pretty much an open world to explore? I mean aside from the loading between cells and what-not but still.

    The fact is that it required specific items to get to certain locations is a key factor in what I feel makes the Zelda games so fun, is that there is always some obstacle in your way that you have to figure out how to get past, even in the case of exploration. (Something that hasn’t been quite so strong in recent installments but it’s still there to a degree.)

  • Trinosaur

    Not a huge update, but it beats hearing nothing I guess?

  • Lachlan Wood

    hmm interesting

  • Rimga

    The implications of the much farther distances you can travel sound almost like Skyrim but a zelda world that’s even 10% of that size is unheard of. This is starting to sound like Wind Waker sailing: Land Edition. I’m sorry to say it but I’m very suspicious after being reminded of Wind Waker’s “vast” ocean exploration.

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