In this “pic of the day” from series director Masahiro Sakurai, Link sports his regular clothes from Skyward Sword as one of his alternate outfits in the upcoming installments of Super Smash Bros. In the caption, Sakurai had to say, “Here’s Link in an outfit based on his ordinary clothes in Skyward Sword! The art style looks a little different, but the actual clothing model is still his usual tunic.”

The outfit is actually a very unique blend of Link’s appearance in Skyward Sword and Twilight Princess. It’s nice that they’re incorporating aspects of Link’s Skyward Sword look into the newest Smash game — it was the last console installment in the franchise and they are still sticking with the art style from Twilight Princess.

What do you think of Link’s newest alternate costume?

  • JaidynReiman

    This one’s not really an alternate costume but a more detailed recolor. Still, I really like it, shows that the recolors aren’t going to be NEARLY as basic and simplistic as they have been in the past.

  • Hagareno

    This is small, but great news. The alternate colors/outfits may be semi-intricate for the first time. Really stoked to see what else there’ll be.

  • Sean

    Looks kinda stupid….. Hate to be a hater, but I think it would be much cooler if they did some thing like take his hat off (be more accurate to the outfit they are modeling). I mean, why not? It would make the game more fun if alternate outfits for characters could vary that much more. I can’t imagine it would be too difficult for programmers to handle, but then again I know about as much as Jon Snow when it comes to programming…

    • Shawn Taylor

      I kinda agree. We saw complete overhauls for new skins with the Villager and Wii Fit Trainer, you’d think they could make it look accurate rather than a recoloring.

    • Merylas

      They can’t do that. Each character is made of a skeletal, polygonal skeleton. Link’s happens to include his hat build into that already. Things not on the “skeleton” can be attached no problem (like the WFT’s ponytail for the Female one). However, the other way around would involve completely remodelling the skeletal structure this late in the game. I can’t be 100% certain, but I’d presume that that’s why Warior’s Default Skin in Brawl was the Biker one: they could add the hat easily, but they couldn’t take it away if it was built onto his “skeleton”. This is also why the Male WFT and Female WFT are the same height and everything. They’re able to do complete textural and palette swaps (they could put Mario Overalls on Link if they wanted if they rigged it up the right way), but say they made the default Villager Skeleton wearing a horned hat from the AC Games. They wouldn’t be able to remove the horns from any other Villager Swap without leaving two holes in its head. Its why it takes so much effort in Brawl to make skins that remove Link/Toon Link/Mario/Luigi’s Hats: if you don’t modify the entire character model, they’re left with a big hole in their head.

      TLDR: Its a problem with how they rig up the characters. Link has his hat by default, and if they tried to just remove it without completely remodelling him, he’d have a big hole in the back of his head.

      • Morgan

        Exactly. Plus the TP artstlye.

      • Ryan Haynes

        Just change the vertices of the hat into hair.

  • Chad

    I wonder if they’ll include some Hyrule warriors designs in the game.

  • CEObrainz

    Great, perhaps we will see the Magic armour from Twilight Princess too, that looked really cool in Brawl mods let alone having it in this game…

  • Eli Williams

    I like it. it does make his tunic look wierd a little though. 🙁

  • Love the mash up of skyward swords clothes with twilight princesses more realistic theme 😀

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