Along with the buzz Eiji Aonuma is producing at New York Comic Con, he also sat down with Mashable for an interview to discuss A Link Between Worlds, his view on overworld openness, and how he incorporates fans’ wants. Moreover, he eluded to Zelda Wii U by saying:

“I’ll say more at E3 2014.”

This simple response now guarantees we will  either see our first glimpse of Zelda Wii U in only nine short months or possibly some time in between. Read on to find out what else he had to say.

Aonuma discusses his relationship with fans:

“I also have to think a lot more about what fans want more than before because of the Internet and social media. I have a lot more access to what fans are saying and I interact with them more. I think that’s very important, and I also think that’s something I want to do more of.

For that specific reason, we made Miiverse Zelda communities, and I hope people continue to post on there because I’m reading it every day.”

He explains how he incorporates fans’ wants and why he can’t always give them what they want:

“If I made a Zelda game that was exactly what the fans wanted, there wouldn’t be any surprise to it. People might enjoy the game because they would have gotten what they wanted, but there wouldn’t be anything beyond that.

Even I know exactly what the fans want, I think it’s important to mix that with what I want to do. I take what the fans are expecting and what I want to do and mix the two together, and then kind of present it to fans and say, ‘What do you think of this?'”

Discussing his opinion on having an open world or a more narrowed overworld:

“I think the most open-world Zelda we’ve had so far has been Wind Waker, just because you were able to sail the ocean and go all over the islands. When creating a game, we look at what is the core, kernel gameplay. You try to construct the game around that, and making that core mechanic the easiest to access.

For Skyward Sword, that kind of narrowed, focused world helped us with that, but at the same time it meant you didn’t have that wide-open world to explore. We’ve heard the complaint about lack of openness from a lot of fans. As we’re deciding what the core gameplay mechanic was, we have that open-world desire at the forefront of our minds, and we’re trying to figure out how to incorporate that as well.”

 You can read the article in its entirety here.

Source: Mashable
Via: Nintendo Globe

    Well, I say that this will top E3 2014 news once it's announced, especially given what's been announced or hinted at thusfar for the game:

    -Most expensive Nintendo title to date.
    -Has the largest development team of any game to date.
    -Will include some form of optional multiplayer and/or Miiverse compatibility.
    -Will have some semblance of a non-linear Dungeon system.
    -Will have open-world gameplay.
    -Will utilize the Wii U Gamepad as primary controller.
    -Will run natively in 1080p.
    -Development began in 2010.

    Ever since the Nintendo Direct in January, 2013, I've been spending a few minutes each day to check up on news for the Wii U Zelda title. I can say without a doubt, that when it is announced and presented, we will all be in for a hell of a ride.

    • Cuber456

      The Legend of Zelda: The Return to Gamelon! If something like that was announced then it would indeed be a hell of a ride and not in a good way! On a serious note, I am curious what the first original Zelda WiiU title will be like. The story, the items, gameplay interaction and the graphics style choice. I remember someone saying (Maybe Miyamoto?) that Nntendo almost presented this title at E3 this year but held back because I think they wanted to give WWHD the spotlight. If that is true then I'm guessing that whatever will be presented at E3 2014 will be greatly tuned and will be very close to the final product. Of course, that is just speculation on my part because who knows what Nintendo is really up to. Regardless, this title will probably be the game that makes me get a Wii U so I will be looking forward to it!

  • Joshua

    When I found out this was in the process and the amount of effort and funding going into it, I have been bouncing off the walls. From my observations, they are dropping hints left and right, to give it a "test run" if you will. There is a concept in politics called "trail ballooning" where the politician leaks a policy to see how the public will react, before ever enacting it. I think Aonuma is doing just that. Hinting at stuff to see how the public will react. And like he said, he reads the stuff from fans all the time. Some of the stuff he has hinted at has been exciting, and other stuff sounds very risky, and I have to admit terrifying (A Zelda game WITHOUT Link or Zelda I mean holy hell?). Either way, I know that Aonuma and Miyamoto are going big and they are taking risks, but they know what they are doing. They realize that they have a huge Zelda following, and arguably one of the last few things keeping Nintendo going. They know if they screw this up, it could mean the end for a lot of things. In the end, this Legend of Zelda Wii u will be, well, legendary.

  • Hooch

    "I'll say more at E3" doesn't mean "I'll show it at E3".

    • Guest

      i thought the same thing.
      these fruitcakes don't waste any time though, start hyperventilating and ****