Eiji Aonuma recently gave an exclusive interview in Japanese regarding the Zelda series with 4Gamer. Parts of the interview have been translated, with Aonuma discussing topics ranging from the state of Zelda on the Wii U, to dispelling misconceptions of him being tired of Zelda. What else did Aonuma talk about? Hit the jump to find out!
In the interview Aonuma discussed the current state of Zelda on the Wii U, stating that:
“It’s going well! We’re incorporating HD features we tried in the Wind Waker, and vice-versa, by applying HD features from it to the Wind Waker. Since it’s a remake, we’ve been limited regarding what we can do with the Wii U Gamepad; however, for the new title we’ll have various ways of using [the device].”
It appears that the recently released Wind Waker HD has also had an impact on the development of the Wii U Zelda game. When asked whether there is a connection between the upcoming Wii U Zelda and Wind Waker HD, Aonuma replied:
“I believe so. For example, traveling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt.”
Aonuma also took the time to address the misconception floating around the internet that he is “tired” of making Zelda games:
“I see. When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”
Aonuma further added this later in the interview:
“So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
It seems that Aonuma is focused on changing the series in order to evolve it, particularly with different gameplay concepts. It’s interesting to note that Aonuma addresses that the concept and execution of the game should be fresh and interesting, regardless of whether the main protagonists of the series are present or not. You can read the full English translation of the interview at Nintendo Everything and Siliconera.