The real Floor Master!

Why are we reporting on a speed run through the first dungeon in The Legend of Zelda? You are surely wondering what the angle is that makes this interesting. It’s difficult to explain adequately. You will have to see it with your own eyes to understand.

View the video after the jump!

Also, check out the equally awesome Super Mario Bros. speed run on the same site!

Source: Tiny Cartridge
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  • Thareous33

    Okay, I'm still not sure what I was looking for here, but that was very interesting. The demonstrator definitely smashed my record of even the first dungeon. 8p

  • I don't know if I like this or not like it. I love the whole POV and concept/idea of this. Not liking it because it is hard to see things at times and such. Either way, a VERY good original way of doing things.

  • MrBaconsock

    I don’t get it…

    How is this done?

    • rawr

      They recorded the gameplay then edited the whole video to make it look like it was being played on a floor.

  • Chainoftermina

    Same here-what the hell am I looking at?

  • X x7

    SPEAK ENGLISH DAMN IT!!!!!!!!!!!!!!

    • X x7

      its just a playthrough of a LOZ dungeon where they put the image on the floor using a video editor. Different angles? I dunno.

  • Valdek

    …i couldn’t understand what he was saying

    • That's probably because he was speaking German.

  • Keith

    how…how was that done?O_O

    • TheMaverickk

      Most likely using Adobe After Effects… it allows you to combine a digital media format with any piece of video. Even calculating the surface angle the image is supposedly being projected on.

  • ZeldaNoob

    The best part of the original was that you had no idea what to do, and had to figure it out yourself. We no longer have that, but the other creative puzzles, and the improvment of sword-fighting makes up for it. I really want to see at least 1 dungeon in skyward sword or the next handheld zelda to be like the original. (having no idea what to do, or where to go.) it would be the water temple all over again!

    • TheMaverickk

      Honestly if they brought back the ability to buy dungeon keys they could keep that difficulty in a Zelda game.

      Imagine you aren't great at puzzles, but you are great at sword fighting… you can spend your time fighting in the field collecting rupee's then just buy a key if you are stuck. Of course the Key would be pricey, but I'm sure for some it would be worth it if it meant they didn't have to hurt their brains trying to solve a puzzle (although everyone these days goes on gamefaqs anyways).

      I think that's what made the original Zelda really great, you didn't have to be a genius to complete it, there were ways to get around some puzzling parts. Not to mention you could bank up keys by bombing your way into the next room.

      It was just a much more free form system that allowed people to choose to use their brains, or to fight their way through.

      That's an element that should be brought back into future Zelda titles.

      • I had never thought of that, but I really rather like that idea. There have been several dungeons in modern Zelda games that just finding one blasted key annoyed me so much I would say it negatively affected my experience. Had I the option to buy a key, even if it was 255 Rupees, I would gladly have done so. Good idea, TheMaverickk!

        • TheMaverickk

          Honestly I have a demo book going right now that one day I will present to Nintendo full of concept art for these sort of things. Sort of like a portfolio built specifically to the interests of Nintendo.

          The whole goal of my education is to be a concept artist for video games, but being more geared on the ideas side. I've got skecches draw up of a guy who is a shady key maker living in some underground hole in Hyrule… he'll make copies of dungeon keys, but he needs at least one key from the dungeon in order to duplicate it (meaning that you have to be skilled enough to find at least the first one).

          That's the running concept I've got going at least.

  • LoZyMugglegater

    I'm kind of stuck on the question of whether that was cool or just weird.Considering the dude who was playin' it was speaking German or something,and that the stuff is on the floor(what's up with that?)I think I'm gonna go with weird.But it was very original,I'll give it that.

  • umm….I still don't understand why that guy can play Zelda game on the floor is there a screen on the floor?

  • Chiron

    Too bad it's german. I kinda hate to hear that language. But the video is well done.

  • Lioness

    It was an original concept and a neat effect… but I've gotta say, the fact that the guy wouldn't just be quiet for a few seconds was really grating on my nerves by the end. Still, he blew through that dungeon like nobody's business!

  • David

    That video was oddly therapeutic.