Latest Articles

Zelda devs finally reveal why the Sages were masked in Tears of the Kingdom

A common criticism that players of The Legend of Zelda: Tears of the Kingdom had was, “Who were those masked Sages in the Imprisoning War flashbacks, and why didn’t Nintendo show their faces or give any more backstory?” Thanks to a recent interview with 4Gamer featuring Zelda director Hidemaro Fujibayashi and the teams behind Hyrule Warriors: Age of Imprisonment, we finally have an official answer.

In Tears of the Kingdom, the ancient Sages — ancestors of the Gerudo, Zora, Rito, and Goron tribe leaders, respectively — are shown only in brief flashbacks, their faces hidden behind masks and without ever being mentioned by name. Fujibayashi explained that this was an intentional story design choice rooted in the core narrative structure of Tears of the Kingdom

He said that Tears of the Kingdom has a strong central theme running through its main storyline, and introducing fully fleshed-out personalities and visible faces for each Sage could have expanded the narrative possibly too much, potentially pulling focus away from the present-day journey of Link and Zelda. To keep the player’s attention focused on the emotional heart of the game, those details were deliberately withheld. 

This creative decision also had an aesthetic purpose. By masking the Sages and leaving them unnamed, the past feels more legendary and mythic, rather than a cast of individual characters with backstories and motivations. It elevates the Imprisoning War scenes from a character drama into a kind of whispered history, enhancing the mystique of Hyrule’s long-ago struggle. 

Lucky for all of us, though, this gap is now explored more deeply in the Age of Imprisonment, where those same Sages — known as Ardi (Gerudo), Qia (Zora), Raphica (Rito), and Agraston (Goron) — finally step into the spotlight with faces, names, and fully realized roles. 

For fans who wanted more from Tears of the Kingdom’s ancient figures, Nintendo’s explanation shows it was less about secrecy and more about scope and focus — preserving the emotional thread of the main game while leaving room for future exploration.

For the full interview, see the article here: https://www.4gamer.net/games/898/G089833/20251205029/

Continue the discussion with other Zelda fans on social media!

Login Close