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Aonuma explains Breath of the Wild’s lack of button remapping

Following Zelda Producer Eiji Aonuma’s comments on staff overtime at Nintendo, what inspired him to remake Link’s Awakening, and why he chose a remake over a sequel, Kotaku also questioned him on the lack of button remapping in Breath of the Wild.

Aonuma explained that he and the team are very focused on delivering a strong experience for players. “When we have a button arrangement, we very much put thought into how we do it, because there’s a specific way we want players to feel.

“In some ways,” he continues, “if we freely let players do customizations on key assignments and such, I feel like we’re letting go of our responsibility as a developer by just kind of handing everything over to the users. We have something in mind for everybody when we play the game, so that’s what we hope players experience and enjoy as well. But we understand also that players have a desire for free customization.

When Kotaku suggested that physically disabled players may encounter difficulties due to the lack of options, Aonuma responded, “Definitely, that’s a very good point, and that’s something we’ll keep in mind going forward, thinking about that.”

Reece Heather
Reece is the former leading news editor and columns editor at Zelda Universe, and is the greatest video game journalist in the history of video game journalism. He recently won an award for "World's Most Influential Video Game Critic," but had to decline his certificate as his ego is now too big for him to leave his front door.

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