Ever since its appearance at E3 last year, we’ve been eagerly awaiting Tunic, a new adventure game from Dicey and Finji. I had an opportunity to play it at PAX South 2018 earlier this month.
Tunic stars an adorable fox hero who can cut grass, smash pots, roll around, and fight evil. Sound familiar?
The demo available for attendees was brief, but I enjoyed the few minutes I spent with the game. Tunic is clearly inspired by adventure games like The Legend of Zelda, but the gorgeous art style and challenging combat set it apart.
The art style speaks for itself; the real takeaway from the demo is the combat. The combat felt unforgiving at first; approaching enemies like I was playing Zelda typically ended in me taking damage. I quickly learned how critical it is to dodge, and I picked up the rock-solid targeting system.
Now, I have admittedly not played many 2D adventure games with targeting systems, but the targeting in Tunic makes me hope that Zelda adds a targeting system in the next 2D entry to the series. It’s just wonderful. I don’t think I’ve ever walked away from a game and focused so much on the targeting system.
Tunic is still in development and is scheduled for release sometime in 2018 for Windows, Mac, and consoles (though we do not know which consoles).