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Cinematic designer talks cutscenes in Breath of the Wild development blog

In the latest post from the official Breath of the Wild blog, the game’s lead cinematic designer Naoki Mori discusses creating cutscenes. With Breath of the Wild being significantly less linear than previous Zelda titles, the developers had to determine how the incorporate cinematic sequences in a story-driven game without hindering the players’ freedom. That’s where the Memories come in.

Memories can be found in any order. Mori explains that Princess Zelda serves two roles: the princess who seals and the princess who researches. Collecting the memories gives the player a little more insight on the two roles. Mori hopes that as players unlock cutscenes and learn more about the princess, that they will “want to help Zelda.”

Amanda Vanhiel
Amanda is the host of our weekly segment Zelda Weekly and streams every Thursday on our Twitch channel ZeldaUniverseTV. You can also hear her on our newly resurrected podcast: ZUCast. She has repped ZU as a panelist at cons such as PAX and MomoCon, and as a guest on videos and podcasts with GameXplain, The New 8-Bit Heroes, Nerd Lunch, and more.

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