In a recent interview with PolygonZelda series producer Eiji Aonuma offered some details on the inclusion of voice acting and sci-fi elements in the upcoming entry in the Zelda series, Breath of the Wild.

Aonuma was adamant that the game would not be fully voiced, but expressed a desire to use voice acting to make some scenes more memorable to the player. At the same time, despite breaking many other series conventions, Link will remain silent in Breath of the Wild. He explains that “It’s really difficult to leave an impression on players with just text. It’s not that [he] made everything voiced. But [he has] these moments where [he] wants to leave impressions on users. [He] adds voice there.

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost.”

At E3 2016, we learned that Breath of the Wild would have a focus on technology instead of (or perhaps in addition to?) the magic that often takes center stage in the series. In the interview, we learned a little more about the decision to focus on technology.

“There is a little bit of a sci-fi element to it. Link basically adventures through a ruined world. I wanted to add technology as the opposite side of that. I thought it would be interesting for Link to use technology to explore through this wild and ruined world. I figured that would add another layer to the game.”

The contrast of technology on a ruined world and voice acting are just an example of the several conventions Aonuma and the rest of his team are looking to break with this new title, and it seems this is a change that will be for the best.