Following the release of Majora’s Mask 3D, Game Informer was given the opportunity to speak with the producer of the Zelda series, Eiji Aonuma. From fan theories and speculations to Aonuma’s very own personal hobbies, Game Informer’s interview is sure to bring up something interesting for every Zelda fan.
“I think a lot of it comes down to those character models having the ability to express something that they couldn’t in the setting of Ocarina because we had this very different image for the world where Majora’s Mask takes place.”
Aside from being a direct sequel to Ocarina of Time and its eerie story, Majora’s Mask is also known for sharing a lot of its character models and items with its predecessor. When asked if this was to save time or production cost, Aonuma stated both played a factor in the decision. “Really, it was a little bit of both, whether it comes down to the decision of saving time in the schedule or it being more of a stylistic decision. I think a lot of it comes down to those character models having the ability to express something that they couldn’t in the setting of Ocarina because we had this very different image for the world where Majora’s Mask takes place. You know we described it as being a nearby land, but in feel, it’s almost like another dimension. Even though these characters have a similar appearance to the version of them that appeared in Ocarina, they express something different in a different world.”
“For us, really, it was just a playful choice that referenced a previous game and nothing more than that.”
When Game Informer asked whether or not Majora’s Mask was a dream and stated the game gave hints to this theory, an example being the song “The Ballad of the Wind Fish” being played by the Indigo-Go’s, Aonuma responded “The reason that this song from Link’s Awakening was used in this game really came down to a decision by the sound team. They were looking for inspiration, something that would fit the theme, and since the previous game was about collecting instruments it made sense that you would want to use this for a band in this case. For us, really, it was just a playful choice that referenced a previous game and nothing more than that.”
“It’s something I have always had an interest in and I had the opportunity at Nintendo to start up a band with people I work with.”
Aonuma went on to discuss multiple topics about Majora’s Mask 3D, but as the interview was wrapping up it got a little more personal. He was asked what some of his hobbies were outside of video games where he went on talk about his love for playing music. “I guess my hobby outside of video games would probably be playing music. It’s something I have always had an interest in and I had the opportunity at Nintendo to start up a band with people I work with. We began with just a few members, but now we are up to 70-something people. We hold these really large concerts inside the company about three times a year and we also have the occasional opportunity for outside performances, as well. I really enjoy this because it has a very different feeling from developing video games. It’s something you work up to — performing — and you only really get one chance at it, so you have to make sure you get that right. It has a slightly different feel from video game development in that sense, so I find it very stimulating to have that kind of pressure.”
When it comes to all the fan theories floating around, I’ve been curious as to whether Aonuma found them interesting, amusing, or just off the wall crazy. It’s nice to see him comment on a theory pertaining to one of the most mysterious Zelda games of them all.