The Legend of Zelda series producer Eiji Aonuma recently sat down with Ben Lamoreux of GenGAME to talk about the future of the Zelda series. In an excerpt released today from the interview, Aonuma elaborated on his vision for a more non-linear storyline and player options in in the upcoming installment in the series.

Majora’s Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked about it is that more so than any other Zelda game and a lot of the games at the time, your actions can directly influence the events of the story and change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?

: The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.”

Since the second act of A Link Between Worlds was not fully linear and dungeons could be played in any order, this may not come as a complete surprise. Aonuma has mentioned in the past his desire for the Zelda franchise to break away from this linear approach. Coupled with Aonuma’s recent comments on mixing up the puzzle-solving mechanics of the series, Zelda Wii U is shaping up to be a wholly fresh experience.

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