Recent Zelda games share a similar gameplay structure: go to a dungeon, complete dungeon, traverse to another dungeon, and repeat this process throughout the game, with a few twists thrown in here and there. Compared to the original The Legend of Zelda, the modern games take a more linear and structured approach to both gameplay and storytelling. In an interview with Official Nintendo Magazine UK, series producer Eiji Aonuma told the magazine that starting with A Link Between Worlds, he has begun to question some of the series’ more traditional elements.
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.
We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”