The Zelda series has always delivered new, innovative material. Ocarina of Time gave us our first 3D experience, Wind Waker brought on a new art design and Skyward Sword featured a different method of controlling as well as a new story-line.
In an interview with IGN, Aonuma remembers his initial response to the Zelda portion of the Gamecube tech demo. “I saw that movie and I thought, ‘No, this isn’t Zelda. This isn’t Zelda at all,” he said. While the video featuring an intense battle between Ocarina of Time styled Link and Ganondorf was visually appealing, Aonuma found it lacked meaning. Hit the jump to see what he said!
“I felt like this wasn’t what I imagined Zelda to be. It wasn’t the Zelda I wanted to make. That video clip didn’t actually contain any big surprises. There wasn’t any kind of revelation going on. It was more like a continuation of the previous version.”