Wind Waker HD Screenshot 4

Have you been looking for a comprehensive list of all the ways The Wind Waker HD is different from The Wind Waker? Then look no further! user Nyoro SF has put together a list of changes in the HD version of this beloved classic. Click the jump to read the full list!


  • Can now acquire the Swift Sail in the Windfall Auction.
  • Swift Sail doubles sailing speed and forces wind to always be at your back.
  • Getting hit while in your boat doesn’t knock you off of it unless you take an excessive impact.


  • Can now take up to 12 Pictographs.
  • No longer need the Bug from the Forest Haven to finish the Deluxe Pictobox quest. It is upgraded automatically after you do Lenzo’s three picture requirements.
  • Each photo now gets a rating the moment you take it, as opposed to when you arrive to exchange it.
  • Pictographs can be submitted multiple times in one visit to be exchanged for figurines.
  • Can download/submit Pictographs using Tingle Bottles, making collecting the tough/missable ones MUCH easier. Also, you get to keep your photos if you send them via Tingle Bottle/Miiverse.


  • Added Hero Mode: Available from the start, can toggle before loading your save. Take double damage, no heart drops of any kind. Can only heal via fairies, soup, potions or heart piece pick-ups.
  • Five Triforce charts have been replaced by the actual pieces.
  • Five new Treasure Charts were added into the quest to take the place of the Triforce Charts.
  • The starting wallet now has an upper limit of 500, as opposed to 99.
  • Tingle is introduced as part of the main quest.
  • Orca no longer knocks you down if you screw up the sword tutorial once.
  • Tingle Statues are now found by laying down regular bombs instead of the Tingle Bombs (that no longer exist) at their hidden locations. There is no prompt or hints in game at their location anymore, meaning they likely just wanted you to check the internet!
  • Forest Water now expires in 30 minutes instead of 20.
  • Enemy Orbs always drop said enemy’s special item, e.g. Joy Pendants, Skull Necklaces and Knight’s Crests.
  • The Hero’s Charm (Item that allows you to see enemy health levels) is now claimed at the end of the Savage Labyrinth rather than from Ms. Marie.


  • Can now alter grapple swing direction while swinging.
  • Can now move in first-person view while aiming the Bow, Hookshot, Grappling Hook and Boomerang.
  • Addition of gyroscope aiming controls (which can be disabled).
  • Climbing a block is no longer an alternate command. Think Ocarina of Time where you have to press into a block to get a climb command, except in WWHD it takes longer. :/
  • Can no longer snipe Molgera’s tongue out of the air using the Hookshot.
  • Enemies have less invincibility after being struck, allowing multi-hits from Thrust attacks.
  • Deku Leaf now has a green indicator which shows where you will land on the ground if you cancel the Leaf.
  • Magic Armor now requires rupees to use instead of magic.

UI & Animations & Misc.

  • Pulling items from the sea floor is about 4x faster.
  • Grappling cutscene is faster.
  • Text speed is much faster.
  • Wind Waker songs will no longer repeat themselves after being conducted once.
  • Wind Waker’s beat only starts when you conduct the first note, as opposed to being constant.
  • Wind direction change option has been moved to the bottom right, as opposed to being a full screen overlay.
  • Wind direction change option no longer auto-points based on the direction of the thumbstick, but has to be pushed left and right manually like a clock.
  • Wind Waker has been moved to a permanent position on the Gamepad’s D-Pad; no need to go into the menu to equip at any time.
  • Grappling and cannon options while sailing are permanently on the D-Pad. No need to equip while sailing.
  • Cannon firing now has a tracker showing you the trajectory of your bomb and where it will land.
  • Can now hotswap items on the GamePad without having to go into a menu (You can still pause to swap).
  • Can alter camera controls to be reversed (thanks GameXplain).
  • Can remove HUD from the screen entirely save for hearts, magic and quick prompts.
  • Can review fish advice from the GamePad map without having to re-feed them bait.
  • Items that enemies drop and the ones you break from the Orbs take longer to disappear.
  • Enemies that die at sea now have their items fly towards you as drops. Accuracy is hit-or-miss.

Do you see any changes that aren’t listed here? Let us know in the comments!

Source: NeoGAF (Thanks to Nyoro SF)
Via: Nintendo Everything
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  • Solaira

    Hey, the beginning rupee wallet is 200 rupees, not 99. Otherwise, great article!

    • Travii

      I've got the PAL (Aus) version, I can confirm that my starting wallet is 500 rupees

      • MrCold

        Solaira meant in the original GC version. It was 200, not 99.

  • Anthony

    The default rupee limit was 200 not 99.

  • Vinto

    Seems like you need to double click the boomerang when locked on to an enemy. It doesn't appear to have a quick release system like the old version. You just have to hold down a half second longer but does complicate things.

  • darknut

    Also. when an enemy hit you in the boat, you did not fall to the water. This only happens now if you hit a bomb barrel

  • lulles

    Not sure if it's only when you play in Hero Mode, but the removed the beeping when you're low on hearts.

    • Halim

      I noticed that too

  • William

    You wont get yelled at by the old man when knocking down Orca's pots

  • TheMaverickk

    There has been some other changes to the world…. most insignificant, and others even kind of odd.

    For example in the Forbidden Woods dungeon, the poison water is no longer purple, but now it's this orangey brown colour.

    I'm still keeping an eye out for other visual changes, but this was one of the first ones I noticed. Also you can still catch the fire flies in Forest Haven, although at this point I would think they are nothing more then a remnant of the previous game… if someone finds a use for them in WWHD though they should share it.

  • Anonymous

    The firefly from Forest Haven can be given to Lanzo for a joy pendant

    • TheMaverickk

      At the very least they are giving them a purpose, sadly there are so many other more useful ways to get Joy Pendents. XD

      Still good find!

  • RPH1

    "•Magic Armor now requires rupees to use instead of magic."

    That's weird. You could use potions or magic jars to fill up your meter. Now you have to cut a ton of grass.

    I'm glad the orb items last longer. I used to only get half of them, before, or less if at sea.

    Maybe it's just that the speakers on my tv are better than the one I used for the Gamecube, but I can hear waves crashing right before the title theme starts. The tapestries on the tale of the Hero of Time look better, too.

  • CaptainSpaz

    It might just be me, but I thought the boat Cruises about 2x faster than the GC version.

    By cruising, I mean traveling without the sail, btw.

    • TheMaverickk

      I noticed this one… so it's good to know others feel it's been increased as well. I need to test it though. Since with out testing it may simply be my imagination.

  • Treasure Chart #18 now gives you 50 Rupees instead of just 1. It's still a rip off compared to what you brought the chart for. lol

  • Shaderage

    My apologies for the enormous post.. 🙁
    Here are some things I noticed though! I'm surprised nobody mentioned the Sepia tint and wind in Hyrule yet!

    •They fixed Aryll's animation 'hang' during the opening cutscene on Outset Island, just before you take control of Link for the first time she used to completely freeze for a second before the cutscene ended.
    •When saving the girls from FF2 during the Helmaroc King cutscene, Link's shield doesn't spazz out anymore just when Tetra notices Link's sword.
    •After receiving the Fire & Ice arrows from the Fairy Queen, she moves diagonally through the air, this animation used to be a glitchy mess, but is now silky smooth.

    (Funny that they fixed these things but not Link's weird animation looping when playing the Wind God's Aria or the Earth God's Lyric during a cutscene with Medli/Makar.)

    •Certain tracks are remastered (ie: Outset Island theme, Windfall Island theme, etc..)
    •Some sounds that characters make have been remastered as well (ie: Niko's 'TAAAH!' when jumping to a rope in the Pirate Ship is now much clearer).

    •There is now a set wind that cannot be conducted in Hyrule. (This is probably done to match the direction the flags and water on the surface are travelling in).
    •Instead of black & white, Hyrule before pulling the Master Sword is now in a Sepia tint.
    •Rocks/pots that used to always drop 3 hearts now drop only 2* (*Not sure if this counts everywhere, I found out when trying to skip Helmaroc King's fight.)
    •Link will now always put away the Wind Waker when falling and conducting at the same time, preventing 'Wind Waker diving'.
    •You can no longer dupe the contents of bottles (like the elixir soup, or even bait/Hyoi pears). This used to allow you to practically have infinite servings of the soup that replenished both magic and health and 2x damage.

    •You can no longer use the grappling hook on the bell if you don't climb the ladder (after completing TotG). You used to be able to do this and magically swing all the way up there, through the platform.
    •The game no longer crashes if you stand on top of the big bad chest in the Ghost Ship.
    •The game will no longer crash by repeatedly walking into the room with Morths, collecting them, walking back out and doing it all over again in Forbidden Woods. This used to crash the game after a while since you can basically collect infinite Morths; due to the Wii U being more powerful and there actually being a limit on the total amount of Morths that can climb onto Link even if you dupe the actors the crash will not occur. You can however, bring the game down to a painful 10-ish fps by doing this.
    •You can no longer obtain the Wind God's Aria without Iron Boots, you used to be able to repeatedly grab and put away the Wind Waker, then smash the statue with your Skull Hammer before it blew you away. Link now gets pushed away immediately when pulling out the Skull Hammer.
    •Soup Storage has been fixed, in the original game, you could drink soup while Link is falling and obtain storage if the animation ended a few frames before hitting land, you can still do this but you won't get storage. This, together with the fix for 'Wind Waker Diving' and the removal of a text box for Forest Water prevent 'Storage' of any kind.
    •A new invisible wall has been added during the first phase of Helmaroc preventing you from using the leaf to get past him when at the top of the tower.
    •Helmaroc King's AI has been altered slightly, changing how he behaves (he will no longer attack) when Link is close to the spikes that block the way to Ganon; this is possibly to prevent players from skipping his second phase which was possible in the original game.

  • Lazymuffin

    I believe they have altered music in many places… but I need to go play GC version to double check. One that I really noticed was the fire and ice fairy. I also remember hearing skyward sword "clumsy" music, don't remember if that started in the GC version.

  • MikeL

    Good changes overall, especially all the ones related to pictographs. But why did they change the way you set the wind direction? Moving the pointer one step at a time is not better than simply moving the stick in the desired direction.

    I'm a bit disappointed they didn't overhaul the engine a bit more, like they did with OoT3D. It seems all they really did was to increase the poly count and re-render the textures in higher resolution. The engine doesn't seem to be properly scaled to the Wii U, it suffers the same fps drops as the original. Surely the Wii U hardware is more powerful than that? The updated graphics sure look beautiful though.

  • James

    Did they add extra rooms in dungeons as theres rooms I dont remember from the GC dungeon

  • Baker1000

    You no longer have to equip the sail to one of your 3 button slots. You simply have to press A whilst in the boat, where an action command for "Sail" now exists.

    Of all these changes, one of the ones I find most annoying and also strange that they decided to include it (considering the effort to speed up pretty much everything) is making you have to push the indicator around the compass when changing wind direction. It was perfectly fine when you just pressed the direction you wanted. An example of "it it ain't broke, don't fix it"

  • TheMaverickk

    One thing I've noticed is all the "small" circles for treasure hunting on the great sea give you Purple Rupee's (worth 50).

    I have yet to encounter any other rupee while just doing the random treasure searching… and I'm more then certain in the original Wind Waker a lot of these small spots held either Red Rupee's (maybe even possibly yellow rupee's). My point is in the original WW I remember not even bothering for the most part with those small treasure glows because it wasn't worth taking the time to salvage them.

    Now though it makes it more then worth it if it's a purple rupee, and it makes it a really fast way to earn quick cash in a lot of cases. Like I said haven't found any other rupee yet.

    Maybe though it's just me though.

  • chukkaque

    The wallet size in WWHD IS 500 starting

  • Snowsilver

    The King of Red Lions's mouth does not move when talking anymore, except during cutscenes. I noticed during the part where he gives you the Wind Waker. He no longer looks like he's chewing on it. XD

  • MrCold

    The enemy boats at sea no longer leave orbs when you beat them. This makes it more difficult to find where their treasure is.

  • Bobby

    Fish men don't 'relocate' to the opposite side of the island in HD after talking to you the way they did in the original. Not that it really matters now since you can reread what they said in the HD version.