A mere 24 hours after the huge A Link to the Past 2 announcement, multiple gaming journalism outlets were given access to a demo. The internet has been overwhelmed with hot new details, impressions and, most interestingly, a ton of gameplay footage!
To save you sifting through all of that content, here’s a round-up of all you need to know from the demo. Hit the jump for videos and info!
First off, you can feast your eyes on 14 minutes of gameplay from Nintendomination‘s video. The video begins with Link in the dungeon shown during the footage of the announcement, using the hieroglyph ability to maneuver across walls and hammering Moles in order to leap into the air. He also travels on moving platforms, and appears to have his bow at this point of the game. Flying floor panels make their return, and the video ends with a showdown against returning ALttP boss, Moldorm.
The video also provides a direct audio feed, giving us a clear indication of the game’s music and sound effects. The music you hear playing is a re-orchestrated version of the dungeon music from the original ALttP. The original boss battle music also returns in a remade fashion. With the demo beginning and ending in the dungeon, it seems that the demo does not offer the opportunity to explore outside.
GoNintendo reports that there are 20 item slots in total, with a screenshot for evidence. In his gameplay impressions video, Adam Sessler of Rev3Games noted that the game felt “fast-paced” and that he felt he was making progress in the dungeon faster than previous titles. He also felt that the game tested his reactions, and that the way the 3D adds depth to the verticality was effective.
GameXplain notes that the hieroglyph ability is achieved by facing a wall and pressing A, arrows for the bow are infinite (though each shot causes the meter to deplete, in a similar fashion to Skyward Sword‘s stamina depletion), use of the hammer and the hieroglyph ability also depletes the magic/stamina bar, there is a secret fairy room in the dungeon, and there is a sword beam when Link has full health.
Link is controlled using the D-Pad and buttons, with the bottom screen unsurprisingly serving as the dungeon map. The stylus movement control method from the prior DS games appears to be no longer available. Swinging your sword is assigned to the B button, you can raise your shield with L and use items with X and Y.
Here’s all the aforementioned videos below. If you spot anything interesting about the game elsewhere that you think we’ve missed out, leave a comment below!