Cubed3–a website devoted to the videogames of Nintendo–wrote an interesting piece on looking back at January 2005 in Zelda history. They discussed one of the greatest handheld Zelda games, released in America seven years ago from this month. Hit the jump as we look at what Cubed3 had to say about the Hyrule adventure that may have made us check our surroundings a bit more.
Nintendo released The Minish Cap in the US back in the winter of January 2005. Cubed3 described the game as replicating the The Wind Waker style and molding it into its own. They also said that the The Minish Cap refined the polished 2D gameplay of the Zelda series and also introduced a new community aspect with the ability to collect Kinstones by fusing two fragments that would fit together like pieces of a puzzle. These Kinstones would unlock secrets which they say are just like the Goddess Cubes in Skyward Sword. They also believe that Skyward Sword‘s focus on the overworld and exploration was inspired by the way The Minish Cap was made, too. These similarities shouldn’t be too terribly surprising as the director for both The Minish Cap and Skyward Sword was Hidemaro Fujibayashi.
You can take a look at Cubed3’s article right here and let us know in the comments what you think about The Minish Cap.