The visions menu

A few weeks ago, it was reported that The Legend of Zelda: Ocarina of Time 3D would be using a guide system of some sort, to give players a little extra help if they got stuck while playing. It had been rumoured that the game was going to use a super guide system, which would allow players to view exactly what they needed to do if they got stuck, but it has now been confirmed that that is not the case.

The Legend of Zelda: Ocarina of Time 3D is going to use a new help system, known as ‘visions’, which will provide players with short segments of videos to help them get through certain areas of the game, without showing them exactly what they need to do.

Hit the jump to find out more about this new system!

The most important thing to note about this system is that it isn’t a straightforward guide of exactly what to do to solve a puzzle or access a new area of the game. It’s a nifty little hint system, that will guide lost players back on the course of the game, while still offering the satisfaction of having completed a puzzle when they manage to get past the area they were stuck on.

The best way to explain it is by example. This example from Zelda Dungeon details one of the visions, titled ‘Down the Well’:

“The first one showed Adult Link talking to Guru-Guru in the Kakariko Windmill, followed by a scene of adult Link placing the Master Sword into the Pedestal of Time, and then Child Link playing the Ocarina to Guru-Guru, ending with the water being drained from the Well. The entire clip was no longer than 10 seconds, but it had several short clips and clearly gave you a hint of what you needed to do in order to access the bottom of the well.”

The visions won’t be able to accessed until a player has reached a certain point in the game; in some cases, only if they’ve attempted to get past a certain part. For example, one of the visions helps players figure out how to beat King Dodongo in Dodongo’s Cavern, but this vision isn’t available until the player has actually tried to defeat King Dodongo before.

Players will only be able to see the visions from certain points in the game. It’s unclear where all of the points will appear; right now, we’re only aware of next to Link’s house in Kokiri Forest, and next to the Temple of Time. A large stone, similar to an oversized Gossip Stone, will allow players to access the visions menu from these areas.

Nintendo were very clear about what they wanted to achieve when adding this system into the game. They felt that the sense of achievement from clearing a puzzle was something that all players should feel, and that the guide system shouldn’t be taking away from that at all. Thus, the visions system was created, to offer a helping hand to players without holding their hand through the game.

Drop us a comment to let us know how you feel about this system!

Source: Zelda Dungeon
  • MoronOfTime

    Nice 😀 And before people complain about Nintendo making the game 'easier', you don't HAVE to use it~

    • starwebs1

      They'll complain anyway. lol.

      • MoronOfTime

        Haters gonna hate :

    • KingdomHearts

      As Long As We Truly Dedicated Nintendo Fans, Knows Which Console Is The Best Console In The WIde World !

  • Its true, its optional. Does anyone else out there feel a little 'odd' or 'uneasy' about this? It seems like the very existence of it feels a little too 'extra'. Zelda is a great game on its own accord. I appreciate the idea. Saves paper and prevents prima from 'cashing in' (though, says the guy with a prima majora's mask poster right above his left shoulder XD ….. ), I feel that a game should, when it is this epic, and Zelda is all things epic, and nothing less… that it should stand alone. This will be a 'minimalist' approach, but for me, and this is just me, I'm feeling that this, the 'game for the sake of the game', is the purest path to simple enjoyment of Zelda. Nobody has to use it, true, but for my aesthetic, simply having the beautiful, gorgeous opening sequence, an interlude-into the start menu, the file screen, and the game 'itself' is the way I would like to go.

    Of course, my argument may fall apart when we speak of how this is now a 'ported' version, and lets not forget 'Master Quest', so still… I think I'll be just glad to have this game in 3D. So so glad. 😀

    • Craig

      It actually isn't a ported version, this version was built from the ground up for Nintendo 3DS – the only thing ported is the sound effects and music.

  • Aura

    I can see this coming in handy when you put the game down for a while and come back and forgot where exactly you are in the plot. I tend to do this alot.

  • I admit that it sounds better than the super guide! Even better that you can completely ignore it! That wasn't so with the super guides on Super Mario Galaxy 2 and Donkey Kong Country Returns. They'd stare you in the face.

  • Well that's an interesting concept. I'm glad they still leave it ambiguous to the player and don't just tell them what to do.

  • DekuScrub

    This is a much easier way to play it. We the fans who have had to beat it with a Nintendo 64 Controller …..We are the real Deal.

    • bah

      The N64 controller wasn't hard to use… : /

  • jau682

    I remember hearing about an interview with miyamoto, he said that he purposefully made the original game hard and confusing to promote people talking about it and creating a community. I think that that should continue, if you want help, find someone who can help you. Even online walkthroughs or whatever. Not in the actual game, that just makes you less likely to ever have a social life DX

  • Soeroah

    So it's like the Future Visions from Prince of Persia: The Sands of Time? Those probably showed more puzzle than this will, but they were snippets of parts of the puzzle rather than showing a full walkthrough of how to get to the next save point.

    In any case, it sounds good. I can get through the game without them but I might be tempted to use them to see what they are like anyway.

  • Zerofrostx

    Winning, the game,

    Does not include vision marathons.

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