Your Shadow Self:
An Examination of the Player’s Relationship to the Game

He made his first appearance in Zelda II: Adventure of Link as our hero’s pixeled shadow come to malicious life. His most memorable role would perhaps be in Ocarina of Time as a fully-realized antagonist, cast in careful blues and greys so his features were startlingly clear, fought in a hall of mist and mirrors. I wouldn’t say Dark Link is an essential, eagerly anticipated part of the franchise, yet few secondary villains have inspired as much contemplation as Link’s shady alter-ego. Fan-fics abound with his dark character skulking about the paragraphs. Countless renderings of his familiar-yet-strange face litter fan-art pages; it’s as if we fans are as drawn to Link’s dark side as we are to the hero himself. This piece will examine the nature of Dark Link and possible reasons why he is so compelling.

It makes sense. In OoT, the fight with Dark Link is one of the hardest trials of the game (let’s move on from the Water Temple, shall we?). Certainly more difficult than firing arrows into the wizard Ganondorf, or hacking at the devilish tail of his more piggy persona on the crumbling castle allure. Though the Big Bad of the Zelda series has always been this master thief and Moblin king, defeating him comes part and parcel with the quest – he’s there at the top, the wicked puppeteer, and killing him means beating the game. Without Ganon, or in the few instances where developers have strayed some equal evil to hold sway of the land, there is no true purpose. And I suppose the relative ease (with healthy amounts of button-mashing cleverness, of course) with which he is felled is to be expected. After all, the road to the castle is rocky, and hard enough to travel as it is. To be a successful game, the final villain needs to walk a delicate line, giving one the impression of being impossible to trump and yet, ultimately, is a walk in the park once you’ve figured the trick. It can be confidently said that where there’s Ganon, a silver or golden arrow can’t be far behind; hopefully with good aim and precise timing, not to mention a healthy amount of built-up, Water-Temple-inspired angst to back it. Which is nothing like the task at hand when you cross blades with Link’s sinister alter-ego. Dark Link comes at you as you come at him – he matches your moves blow for blow, and is as unpredictable as every individual player.

This is, of course, why developers are probably loathe to over-use him. As an antagonist, he is the perfect mate to our feckless young hero, which makes him an unlikely candidate for Big Bad anytime soon. To hold the top spot a villain needs to be alien, strange – whose own grand plots are distant from the hero’s sun-speckled desires and fairy-flecked dreams, but not in direct opposition to. An effective scoundrel needs to be mad for power, glory or riches (usually some combination of the three); Dark Link is an effective tool as a soldier, but wouldn’t fit in the castle’s stolen throne-room, tough though he may be. Whenever he pops up in a game it is both a treat and a challenge – sure, you soon learn that a few good spin-attacks will stop him in his tracks, but the flurry of swordplay beforehand accounts for much of the mystique and exertion.

To put it simply: Dark Link is the evil twin of Link. Link, who starts his adventure as a boy without a care in the world; without the devious Ganon having usurped the king and kidnapped the princess Zelda, one could imagine Link would happily spend his days in the forest, perhaps succumbing to wanderlust on occasion and taking Epona out for a spin. He’d certainly be the go-to gardener for folk with a vegetation problem. Unlike Ganon, whose sole goal is to be the most powerful being in existence, it is perfectly logical to assume that Dark Link would spend his life in similar quietude. Where Link is helpful he would be cruel; while Link rides around on his trusty mare, Dark Link eats his. Link wants nothing but peace, so Dark Link wants nothing but war. Link will fight for his cause and so will his shadowed counter-part. But Link does not want to be king, and Dark Link is content to play the part of foot soldier.

Because Dark Link is created by Ganon in an attempt to foil Link’s quest, these speculations are somewhat without solid ground – we’re never going to see Dark Link butchering cows or slapping maidens. He was made to meet Link in that room. Because he was made of Link, or at least of the negative space in him, it is safe to guess at Dark Link’s proclivities. All this goes to show that, while he may be an adversary to reckon with whose skill rivals those of Ganon, he is merely a player as is our hero.

Establishing what Dark Link is in-game, I started to think about what he meant out-of-game; what does he signify? Everything produced from the human mind has the potential to be a symbol – a link, if you will, to some greater meaning. Outside of providing a chance for clever game-play, what does he stand for? Why are we drawn to him? And the answer came quick. It’s obvious. The reason we, as fans, are enamoured with Dark Link is because he is us.

The first problem with this theory is also obvious: aren’t I Link? You know, that pointy guy in green? The one I’ve been ever since I woke up sans-fairy? But where does a gamer sit in relation to their characters, really? It’s a knee-jerk reaction to say that you are put in the position of the player character, but one that doesn’t take into account how truly distant gamers are from the avatars they control.

As an outside example, think of Mario. The man can do everything you can’t – fight monsters with his bare boots, dematerialize in one world to be sucked into another, even kick-jump up conveniently placed walls to gain greater height. A certain suspension of disbelief is necessary when playing video games. They are an outlet for fantasy, of course, and no one should be told that in their fantasies they are not everything they want to be.

Yet you are not Mario. You are a young girl or boy tapping buttons on a controller. It is a game, and though you can turn Mario this way and that, you are very conscious of the fact that Mario is a distinct character with his own elaborate fictional history. You are merely the driver at the wheel. On some level, no matter how involved you are in a game, you can’t forget that you may appear to be Mario, but Mario definitely isn’t you.

Same thing with Link. You sign on to his quest when you first start, and you inhabit his persona. Link doesn’t represent you in any significant way – he has his goal, predetermined, and here you are helping him out. That’s the whole point of a game; to participate in something fantastic, but not to be it. Each primary player character can be looked at as a suit, or a role, that gamers fit themselves into. It’s like acting, in a way – your actions and reactions bring life to Link or Mario, but you are merely performing.

Since playing as Link is like acting a role in some elaborate theatre production, the character loses any reflective properties he may have. Though Link is representative of every girl and boy daring enough to wander into dark places, he is destined to succeed – while each individual gamer may falter in some areas, the character of Link is meant to triumph. It’s the whole point of the game – your job as player is get our elfin hero to The End. When Link slumps over on his side, perhaps grateful that the god-awful beeping has finally stopped, it is not because the ‘script’ says he should. When Link dies, you have failed to perform his role adequately. Like any acting job, really – you may slip up on occasion, flub a line or step on someone’s toes, but once you figure all the elements into one cohesive body, you know you’ll get through.

This is the relationship between you, the gamer, and Link, the primary character in the story. It’s fairly transparent and easy to map. As such, it doesn’t offer much insight into the psychology of the gamer. I posit the reason we as fans are drawn to this idea of Dark Link is that Dark Link articulates the position of a gamer in relation to their primary character. It is in Link’s sinister reflection that we see ourselves.

Think on this: Dark Link is made to mimic every move of his counterpart. Link raises his sword – Dark Link echoes. But wait, why does Link raise his sword? Because you make him do it. And why do you make him do it? Because you are trapped in the quest – trapped in making him succeed, and the road to success is littered with bodies. As the performer, you are obligated to fend off attack. If you don’t, you fail – Link never fails, because he isn’t designed to. It would be a sorry game indeed if you had but one life and lost it, unable to continue.

So you know what you must do when faced with a villain. You fight. You are obligated to fight, because the role demands it. Just as Dark Link echoes the movements of Link, so too do you – Link, as a character, has a set number of attacks and defences that you become familiar with, intimately. When you press your buttons in play, you are merely setting a pace for his progress – Link will do battle because the character must, and in acting the role you have come to know when and where you are expected to have him strike. In performing the character, you are as much his reflection as is Dark Link.

Link comes to a door – he must go through it in order to make any headway, and you, having developed super-keen Zelda Logic after hours of play, make him enter. The door slams shut, and you are faced with your shadow self. You are obligated to make Link strike – Dark Link is obligated to strike back. He knows the exact moves of the titular character, just as you do. He reacts as he is designed to, just as you react as you’ve learned to. On the one hand there you are, performing as Link and doing the usual Link-ish things; on the other is he, a perfect reflection of your performance. In this way, Dark Link articulates the trapped nature of the gamer to the machinations of the game. Because the true Link is your costume, he is merely a point of access.

Dark Link shows us that we have the potential to be our own worst enemy. His tricks are your tricks reflected back on you. As a simple matter of logic, the reason he starts off so hard to beat is because you, playing as Link, have become almost too adept in your role – it is only when you start trying new things that you are able to best him. You must step outside your standard performance. Though you are still using tactics you’ve learned while getting comfortable with the role of Link, the fight with Dark Link represents the gamer’s need to separate themselves from their complacency in participation. Yes, there is a story, and yes, it has a predetermined conclusion – yet you can not expect to get there without effort. Dark Link is skilled because you are skilled, and you beat him only if you are able to work outside the trappings of Zelda Logic. Common Zelda Logic tells you that the good ol’ hack-n-slash should work here, as it does with every other creature to a certain degree, but because Dark Link moves as you do, it appears he is unbeatable. Going through your combinations, you discover that Dark Link is not as precise a copy as he first appears to be – once you are able to judge his reactions, you find pauses, disconnection, a certain lag in his reaction. This process represents a gamer’s relationship to themselves in the game – in order to improve you must constantly revisit your performance, and to succeed you must let yourself be better than you have been. At no other point in the series are you faced with such a character that so adequately explains the relationship between gamer and game, character and performance.

This is why Dark Link is so appealing. We write him into our fictions because to know the character of Dark Link is to see ourselves. He is a symbol of what we are in relation to our games. Besting him is besting yourself as a gamer. In-game he is the reflection of the hero; out-of-game his design is the reflection of we, the players. Wherever he makes an appearance (and I suspect a likely place will be in the upcoming GameCube adventure), it gives us the opportunity to momentarily understand the whole process of playing games.


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This retro article was originally posted January 5th, 2005.
  • Aimbaybay

    This is perhaps the single most insightful, truthful and beautifully written pieces I've seen. Bravo, I may use the idea behind this (with credit of course) to write an article for my psychology project. But first, I must play OoT.

  • eliot

    let's hope dark link finally appears in ss it would be awesome with the new motion plus thing

  • Zeldafan

    I love this. Mind blown.

  • mrnjlw1090

    Gamecube? Doesn't he mean Wii? Anyway, it was truly one of the better articles I have read.

    • Tadashi

      read the bottom. it says it was originally written in 2005. That was during the gamecube era. :d

  • I would've loved Dark Link making an appearance in Twilight Princess–where you could actually fight him. Fighting him with the moves taught by the Hero's Shade would have been epic. Since he wasn't featured in TP, here's to (hopefully) seeing him in Skyward Sword!

    • Artimus-Maora

      I second that!

  • Stopped reading when the writer said Ganon was easy and Dark Link was harder. (I just needed some fairies and button mashing abilities to take down Dark Link, Ganon was tougher)

    • Bitf Adict

      Have you ever FOUGHT Dark Link!?

    • Ricky

      Yeah, same here. o_O

    • shadow/link

      no way man dark link was way more harder then ganon. ganon wasent realy that hard

  • occultfan

    A few things could be made of Dark Link. An entire game/parallel story, or side-quest, with an alternate world, (where even a theory of 'void' Goddesses create a different-realm, and Dark Link is attempting to seal the 'void' or destroy it but only for the sake of eternal peace, a return to 'nothingness', which in their physics or philosophy or consciousness, view as a threat or an evil, a 'curse of existence'.
    There are other stories, sans 'series stray'; we can have that 'Dark Link' as the 'evil opposition', which I disagree, that a Dark Link could not make or would not (at this point make) an evil enemy de facto of the final (and I certainly do not want a 'trick' boss – I want Gan(n)on to be as hard every time, evolving even, but, we work with what we have, for now) – and this Dark Link 'final boss' will cast out hoards of 'Darker Enemies', and 'shadow-f(r)iends' [Link's Uncle, Marin, Linebeck, etc] – as an epic finale, OR the Goddesses (Nayru, Farore, Din) are the bosses, but that would hearken back to the previous idea of a 'Dark Link Epic [or Tale].
    Now, even better to me, would be the variability angle, where, much like in FF7 [semi-spoiler alert!! though, this is 13 years later, still, I think we all appreciate a warning, so, skip to next paragraph if you will, otherwise, continue], you can 'get' Yuffi or 'not'.

    [non-spoiler resume-here]
    So, what we have is a character or situation (not a mask, a la Majora], but rather, with MAJOR plot-twists, evolving guide-lines, weapons, level-access, trophies (but no! no trophies for Zelda! no no no)… but for example, I never meet, say, Talon or maybe I never meet Impa (rare, but, you understand), and then other events trickle-down, and down, and we are left with a greater variety and wholly-alternating play.

    hm. its 'been done', but, perhaps a game where Link is Dark Link and pulling the two schizoid-caricatures/mentalities is the goal of the game, with the ultimate showdown of 'Gan(n)on' who was the whole time destroying his psyche, and each character would have a different grasp or set of weapons, access etc in the game, and it would be a scale, and again, from Link to Medium to Dark, etc, and one would have to travel between and use this as a schema for all-things-considered/included in the game.

    Copyright or whatever-have-you. Nintendo, fans, … Link/Dark Links… If you like what you see here, or are inspired, remember your source and appreciate. You'd want the same. Tra la la, go see Sarasala.

  • This article is so beautifully written and totally true, of course. I've got a completely new way of looking at things now. Thank you for writing this, it's a true master piece!

  • ChainofTermina

    There's a reason why Dark Link is my favorite Zelda Character. he's awesome, mysterious, and he's a badass Link. not that Link isn't badass, but come on, how could Dark Link not be more badass than Link? I just love all evil twins of characters. They're just so awesome, they can do everything the hero can but better. sure, they might be using that power for evil, but they still always seem to be better at it. Any body here know who Scourge the Hedgehog is? If you do, you know what I'm talking about.

    • OoTfanatic

      I don't know who Scourge the Hedgehog is, but I completely agree and love the evil twin myself. Link would have to use his power for the good of Hyrule, whereas Dark Link could reject everything. Dark Link could take the Ocarina of Time and then run off to a far away land, he could leave Ruto to die within the belly of the great deity Jabu Jabu and he could skip the dodongo's cavern simply by stealing the Goron's ruby and the gauntlets from Darunia. To conclude, the darker alias is capable of doing things that the hero can't and these are things that amuse us as they replicate life in the real world so we can relate to them (basically the chances of being a random boy living in a forest being posed with the ultimatum of saving a land using time travel, a legendary blade and sheer courage are [currently] literally impossible. This is my theory and the main reason why I love Dark Link.

      • occultfan

        Its interesting. I asked my friend the other day which she would rather act as in a movie: Would she rather play the craven, grudging villain type, chip-on-the-shoulder, the need for world domination, just so they can fill the 'hole in their soul', or would she rather play the 'struggling but courageous and resilient hero-type, who sacrifices so that those who are not so villainous or heroic may 'live balanced, normal, everyday lives'.

        What she said surprised me. She said she'd rather play the villain, that she already felt as if she were a 'hero' and, because it would be fun (and I extrapolated that one would enjoy the orgiastic state of frenzied release from self-imposed 'restraints') … fun, she said, to play the evil part, and to just let go, to have that 'control'.

        I valued the hero, simply to set if anything external, an example, but internal, because I just feel cold to the idea of 'villainy'. I don't want to see people hurt. I have my share of frustrations, angers and pains, but in my 'better and best mental attitudes/emotional states, I know that I live for now, and live for enjoying life, my own self-control and my will to achieve my goals, whatever they may be. Its not always projected that way, but change is always, and that is, the nature of balance, the hero, though, hero is not the 'goal' here, is always more and more present in myself than the venomous, selfish and immature from which I knew to be a vulnerability at times for myself. If anything, I hate the villainous in a way one can only know from rising from those ashes.

        What about you (any who read this)… who would you choose, or what of in-between, or anything you like, really; who would you choose: Villain -or- Hero?

        • OoTfanatic

          In my explanation, I did not mean to suggest that I prefer evil in the world. I was merely showing that we know the world is far from perfect and that we enjoy to see this in a mild form so the bad can occasionally be good to see

  • dabongo

    Dark link is so intriguing because honestly-your worst enemy in life is your self.
    they way they introduced him in the Water Temple was freaking awesome as well.

  • chukazurikyri

    That was quiet touching, it really makes you think about your role in the whole gaming process and actually how insignificant you are compared to how mighty your character is.

  • Tadashi

    GOD I LOVE this ARTICLE! <3 Fantastically written! Really makes one think~

  • Artimus-Maora

    This is a very good examination of Dark Link's character. It really made me think about why it was that I liked Dark Link so much- as an enemy and as a character- and I came up with a similar conclusion. Excellent!

  • ghosts4u

    WOW! this blew my mind!!! it was realy good!

  • Ben K.

    U should b a psychologist dude! 😀

  • ShadowofLight

    Isn't dark Link a shadow being like Midna?

    • shadow/link

      ya realy shadow beings are awsome but there not egsakly like there were shone in tp but thats onley my thery

  • Scott Walker

    That is why people like Boba Fett, he has no real personality. He was meant to be a character as each viewer sees fit.

  • Bitf Adict


    • Hero of Valor

      "As an ex-troll, I should know."


  • bobbby

    I really don't understand why people make such a fuss over dark link. Honestly, he isn't even a character. He's simply a mirrored version of link. He's fun to fight but he never really does anything except block your way… He doesn't take over countries or turn princesses to stone. Nice article btw.

  • Fatepawn

    fantastic. Great article. Dark Link is one of my favourite characters and i loved this