On the heels of our last story about the revealed powerful 3DS specs, 1Up plucked this interesting tidbit from an early July IGN article on the 3DS which explains the obvious: rather than using the powerful handheld’s powers for 3D, that processing power could be allocated to create even better 2D graphics.

Thanks, Captain Obvious.

Hit the jump for more on this!

According to IGN, developers working on the 3DS told them:

“[…] that if they were developing a 3DS game that didn’t use 3D, they could theoretically use the extra processing power for additional texture passes and more complex object and environment geometry, or even up a framerate from 30 frames per second to 60. But there’s no benefit to raise a frame rate from 60 to 120 since the LCD displays of the 3DS (as well as the DSi, DS Lite, DS classic, Game Boy Advance…even the PSP) are limited to 60Hz.”

While it doesn’t take a rocket scientist to realize that the processing power used up by the 3D rendering could have been allocated to simply doing even better 2D graphics, this does bring to the front an interesting question: after the fad of 3D games, will developers start releasing 2D games on the 3DS utilizing the hardware for the “even better graphics”? Or will some developers forgo the 3D aspect entirely and just try to present their 2D games on the platform?

Which would you prefer? 3D style games with slightly better than GameCube era graphics, or 2D style games with purported PS3 matching graphics?

Let us know in the comments below!

Source: 1Up
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