I meant to publish this over a month ago, but there were some very unfortunate circumstances involving the theft of all my electronics that prevented me from getting this out. So I want to apologize for this seeming rather out of date – I’ve tried to make this seem as relevant as I could in the meantime, despite the game having been out a while!

As soon as I’d heard the word from several prominent websites that Super Mario Galaxy 2 wasn’t just Nintendo’s quick cash-in on the vestiges of Super Mario Galaxy, I rushed out and bought the game for myself to see. By now, anyone who was going to form opinions about this game has already done so – and for that reason alone, I feel that Super Mario Galaxy 2 is worth looking at, and not just a glance. No, I think this sequel deserves a bit more of our attention.

As Zelda fans, and more importantly as Nintendo fans, the Mario series remains incredibly relevant to us. Super Mario Wiki is Zelda Wiki.org’s closest affiliate next to Bulbapedia. The Mario series also remains Nintendo’s largest franchise, earning them millions in revenue faster than you can say “Yoshi.” And, ultimately, the Mario games are an early indicator of what may trickle down into Nintendo’s other franchises.

So, does Mario Galaxy 2 really stack up to what people have been saying? And how is that relevant to the development of The Legend of Zelda: Skyward Sword? Let’s find out, shall we?

First things first, and let’s not mince words here: Super Mario Galaxy 2 is absolutely incredible. It is a masterful platformer that takes everything Nintendo put into the first Galaxy game and, somehow, manages to sprinkle in an extra helping of pure fun on top of it. It takes one of the most polished experiences in modern gaming and turns it into something that’s simply unmatched.

The shortest way I can put it: there’s a reason why Galaxy 2 has contested Ocarina of Time‘s number one spot.

It’s almost hard to believe that a game like Galaxy 2 is possible – it really sets a new bar for quality in games, and it was entirely out of the blue. The entire game was developed in just two years. It’s that level of quality that makes me excited about Skyward Sword, but I’ll get to that in a moment. Let’s first cover what makes Galaxy 2 so great.


Mario Galaxy 2 polishes everything - including the new hub world, Starship Mario.

Nintendo polished up everything in Galaxy 2, from the two-player system to the camera – especially the camera. The gameplay is nothing you haven’t seen – in fact, everything remains virtually the same from the first Galaxy, which is just fine. The original Galaxy had incredibly smooth and accurate controls, and the few quirks that did exist have since been polished up and fixed by Nintendo. The goal is still to reach the end of each level and snag the star – the same as it’s been since Mario 64. And it’s still just as fun.

However, several new suits and power-ups are now at Mario’s disposal. Interestingly enough, each new suit is only used a few times – I’ll get to why that is shortly. The new suits represent one of Mario’s most diverse selections ever, bringing back favorites from the original Galaxy and introducing several new and welcome additions to the power-up arsenal. This includes Yoshi’s return to the franchise as well, and thus many of the new additions to the Galaxy series pertain to Yoshi’s abilities as well.

To highlight just a few of these new suits and power-ups:

  • Mario using the Cloud Suit in Fluffy Bluff Galaxy

    The Cloud Suit – this suit enables Mario to create up to three clouds to jump on out of thin air, jumping and spinning to create each successive cloud. Because grabbing a Cloud Flower while wearing the Cloud Suit refreshes Mario’s supply of available clouds, Cloud Flowers can be found frequently throughout any given level.

  • The Boulder Suit – this suit turns Mario into a rampaging boulder when the player shakes the Wii Remote. Useful for demolishing huge obstacles or just knocking over some bowling pin-shaped enemies. Mario can also leap through the air as he rolls!
  • The Drill – not a suit, but a power-up item, the Drill allows Mario to – you guessed it – drill through soft earth and come out the other side. The Drill is used to create an entirely new class of level in Galaxy 2, where Mario can drill between the top and bottom of a planet to access new areas.
  • Baloon Fruit that can make Yoshi blow up into a literal balloon, exhaling air to jettison he and Mario upward until he’s out of breath. Easily one of the most creative additions to the series.

Yoshi's power-ups are particularly creative.

In addition, the co-op mode has received a hefty update – and a very welcome one at that. In addition to helping Player 1 collect star bits, your best friend can now defeat enemies for you and snag you precious coins. It helps make that extra guy feel so much more useful during actual play time that, on occasion, you might actually want to play as Player 2.

Galaxy 2 is a joy to play because it embodies Nintendo’s “gameplay is king” philosophy. That is to say, a game is fun and enjoyable so long as the game plays well, regardless of how it looks or sounds (more on that in a bit). Case in point: Mario Galaxy 2‘s gameplay mechanics are absolutely masterful by any standard.

Level Design

I’ve made this a separate section of the review because, at its core, Mario has always been a game about level design. Perhaps not just about level design in and of itself, but about becoming a showcase for successful level design – and Galaxy 2 makes that little tidbit easily known.

The game is packed with creative level design; although several staples of the Mario franchise make returns (your standard grassy areas, desert levels and boo mansions), many of the levels presented in Galaxy 2 are entirely new. Why that is takes us to the reason why this game is just so darn fun – and it’s because each successive galaxy in the game introduces either an entirely new game mechanic or a creative twist on an existing one.

Mario Galaxy 2 is a showcase of thoughtful, creative and challenging level design.

This keeps gameplay feeling fresh throughout the entire game. It’s this level design that makes Galaxy 1 look bad; while I can think of several galaxies that weren’t so fun to play in the original game, I’ve yet to come across a galaxy that I don’t enjoy in Galaxy 2. To wit, I’ve yet to come across a star at I didn’t enjoy the challenge of getting. It’s almost unbelievable the creative potential that the Galaxy team found and subsequently implemented into Galaxy 2, and mind-blowing to think that the team retained the creativity and high quality of level design for 120 independent missions straight.

You’d be hard-pressed to find a level that doesn’t have some sort of creative twist to it – Miyamoto has explained it by stating that the game’s very purpose is an exploration of the untapped potential that the original Galaxy had to offer. Galaxy 2 simply bursts from the seams with creativity and thoughtful design.

There is a seriously wide variety of level designs.

It succeeds where other major franchises, such as the Sonic series, utterly fail. Back on the Genesis, Sonic defined what it meant to build a game with thoughtful level design, and it showed in all the crazy paths Sonic could take to finish a zone. Look at the Sonic series today, however, and you’ll quickly realize how off-track it’s gotten – the original philosophy of good keel design is utterly lost on the Sonic Team of 2010.

Luckily for us, the Galaxy team knows what they’re doing, and they know Mario’s true mission: create fun and engaging levels that push the boundaries of platforming as we know it today. This ambitious thought process paid off in the end, and in no small way.


Lush, beautiful graphics that push the Wii have become the Mario standard.

Of course, the harsh reality is that we do care what Super Mario Galaxy 2 looks like, which is why it’s fortunate that it’s one of the best-looking Wii games out there. The original Mario Galaxy looked amazing for 2007, and pushed the limits of the Wii console – or what we thought the Wii was capable of at the time. The Galaxy graphical engine creates wonderfully rounded spheres and organic objects, fluffy fur, and spectacular dynamic lighting – and it’s all back for Galaxy 2.

Does that mean that the graphics aren’t substantially changed from the original game? Yes and no – there’s obviously quite a lot of new content with new graphics, but the graphical engine has remained relatively the same.

That said, everything is a joy to look at and the visuals in Galaxy 2 still put most other Wii games to shame. No, scratch that – Mario Galaxy 2 and its predecessor set the gold standard for Wii graphics, and I’m rather surprised that no other developer has figured out how to match what the Galaxy team has done, even three years after the original game’s release.


The Mario Orchestra is back - and in full swing.

If there’s something else that no studio has been able to match since Mario Galaxy, it’s the quality of the orchestrated music that came along with the game. It was a surprise to many to find such sophisticated and beautiful tracks accompanying a Mario title – normally a cartoony and informal game – and nobody was sure whether or not Nintendo would pull it off again for Galaxy 2. To add fuel to speculation that Galaxy 2 wouldn’t adhere to the quality standards of its predecessor, Nintendo’s first trailer for the new game featured MIDI-style bips and bloops instead of the Tokyo Philharmonic we’d become accustomed to.

However, not only was this not the case for Galaxy 2, but Nintendo actually managed to create a wealth of new tracks. In fact, the majority of the soundtrack for Galaxy 2 is brand-new material (in the same style as the original Galaxy), and I’d go so far as to say the orchestrations are even better this time around.

One only needs to listen to the music for Fluffy Bluff Galaxy to understand just how good the music in Mario Galaxy 2 is. It sounds just utterly epic – a word not to be used lightly, but in this case it’s true. When packaged with the game, the music really does make Mario’s trek through space feel like a grand, epic adventure. It’s really something else, and you never see it in games – never.

Nintendo has also been generous with the music for Galaxy 2 – for a while, and just before the game’s release, the entire soundtrack was posted on YouTube, to be found on one of the composer’s channels. Users freely downloaded the soundtrack until Nintendo took it down a few days later for reasons unknown. Perhaps the soundtrack became too popular, or it was a limited time deal. Or they realized that they didn’t want it up.

It’s clear that Nintendo has set the standard for game music with Galaxy 2. It features, bar none, the most masterful score of any game on any Nintendo platform – or any platform, for that matter.

Other game developers should take the hint from Nintendo and begin making games with quality orchestrated scores like this. The world would be a much happier place if they did.

What does this mean for Skyward Sword?

Skyward Sword looks great, but still needs a lot of polish to match Galaxy 2.

Mario and Zelda are inextricably interlinked as Nintendo’s two biggest franchises. Although the teams work independently of one another, is it safe to say that the level of quality and design intelligence will carry over to the Zelda series from this point forward?

After two spectacular Mario Galaxy titles, Nintendo can’t afford to let Skyward Sword reflect any lower quality standard, which is a good reason for any Zelda fan (including myself) to get excited. They have built up a grand expectation with Mario Galaxy and Mario Galaxy 2, one where orchestrated music is standard and graphics look polished and refined. The bar is incredibly high, and it’s not hard to believe that it prophesizes what Skyward Sword might be like in its final form.

Although creating engaging trailers has never been Nintendo’s strong point (it still isn’t), those trailers have always offered us an early glimpse at a game’s development status. Thinking back, when we witnessed the first trailer for Galaxy 2, it wasn’t anything impressive; the trailer for Skyward Sword isn’t very impressive either, showing a few shots of a demo area. And, despite TheMaverickk’s excellent comparison sheets that have been making their rounds on the internet, I’m not convinced just yet that Skyward Sword is graphically up to spec with Galaxy 2, or even the original Galaxy. Forms simply look too polygonal. Although their textures are higher, everything has led me to believe that they’re still fine-tuning the visuals.

However, the new art style in and of itself signals a shift toward a higher quality game – the new style is incredibly sophisticated. Already, we’ve seen analyses of the impressionistic merits of the new art style. Clearly Nintendo has it in mind to up the ante with Skyward Sword, the the intent to approach Mario Galaxy 2 levels of quality. Yet, again, the visuals still need that extra polish to get there – and I want to stress that; you’ll see why in a moment.

Skyward Sword's new art style represents an impressive and sophisticated design shift.

Shigeru Miyamoto himself has also stated that the game will feature orchestrated music, so as not to look like a lesser project in the wake of Galaxy 2. However, most surprising is that Iwata and Miyamoto have touted Skyward Sword‘s early 2011 release date.

Although Galaxy 2 sends signals that Skyward Sword will make attempts to match its level of quality – which is excellent for the Zelda franchise and Nintendo as a whole – I’m worried that shipping by early 2011 is not enough time. The Skyward Sword demo didn’t look polished enough and, on the whole, felt stuck within the realm of Twilight Princess-level quality.

While that’s great, the Zelda team has a ways to go. I wouldn’t be surprised if the early 2011 ship date was pushed forward to mid 2011, or even holiday season, in order to put the title on par with the sheer level of polish in Mario Galaxy 2. Nintendo has perfected platforming with its latest Mario title; can it perfect adventure gaming with Skyward Sword? It certainly has the resources and the motivation; only time will tell if it actually happens.


Mario Galaxy 2 outshines practically every game on Wii to date and, on a larger scale, is a showing of Nintendo’s true motivation and passion toward gaming. No other studio could possibly have produced a game like this – and I suppose that’s why nobody has. Nintendo has an outrageous amount of talent in their studios, and they make use of every drop of it. This is, truly, Nintendo’s way of showing us all that it means business – that they’re in the business of crafting the most polished games in the industry.

And if that translates to their other major franchises, nobody else stands a chance. If you haven’t bought Super Mario Galaxy 2 so long after it’s release, consider this your final urging to go out and buy the game. It’s worth more than the asking price and then some – if you’ve been hesitating all this time, now’s the time to stop doing so and buy this game already.

Verdict: Buy

  • Darktoonlink88

    I thought this was a Zelda fansite not a Mario fansite…

    • Did you read the review?

      "As Zelda fans, and more importantly as Nintendo fans, the Mario series remains incredibly relevant to us. Super Mario Wiki is Zelda Wiki.org’s closest affiliate next to Bulbapedia. The Mario series also remains Nintendo’s largest franchise, earning them millions in revenue faster than you can say “Yoshi.” And, ultimately, the Mario games are an early indicator of what may trickle down into Nintendo’s other franchises."

      We also report on general Nintendo or gaming news, especially when it affects/relates to the Zelda series. SMG2 threatened to dethrone OoT as the greatest game of all time on many game ranking sites, and is indeed an indication of where Nintendo is going with their games and what kind of quality we can hope for from Skyward Sword.

      In fact, there's a whole section of the review called "What does this mean for Skyward Sword?" 😛

      • lawliliCious


  • Hylian

    So what? Mario and Zelda are always together, like it or not. But I´m wondering, what score would the reviewer give SMG 2?

  • marceloafb

    what are you saying man? you wanted him to make a review about skyward sword?
    there is plenty of zelda information in this site and its nice to mix it up a little, specially in this case, because jason wrote a good article that is related to zelda in some way, open your head and you will see the relation he made between mario and zelda and you will realize the importance of the article.
    Jason, well done, im glad there are article writer's that can pull out zelda content out of information that aparently does not fit in!

    • Darktoonlink88

      Well I just found it weird that there was a whole review of a Mario game on a Zelda fansite. And the part that it actually means something for SS is just obvious. In fact all he's saying is that SMG2 is so good that Nintendo can't afford messing up SS and that it should be an extrodernary good game. But that was kinda obvious, so in fact this article barely has anything to do with Zelda, so that's why I just found it weird that it was on a Zelda fansite.

  • Matt

    Wow.. I was gonna already get this. Now you’re just teasing me.

  • freedom410

    I just bought and played SMG2. I agree it's good, but it's a lot easier than the first one. In fact, I was a bit disappointed that I beat it so easily. I remember struggling with the first one (I eventually got 120 stars). By contrast, I've already gotten 90 stars on SMG2 without breaking much of a sweat.

    I do agree that the graphics, music, and gameplay have me excited not just for SS, but also other new Wii games like Donkey Kong. I'm willing to wait for SS if Nintendo is willing to invest the time in polishing the game to SMG2 quality levels.

    • Kirbychu

      You can't judge the game's difficulty with only 90 stars. There are 242 stars to collect, and the last 2 missions are known to be 2 of the hardest missions in any Mario game.

      • freedom410

        I'm judging by how difficult it was to get the first 90 stars in SMG versus the first 90 in SMG2. There are difficult levels in SMG2, but by and large it seems most of the stars (at least the first 70 or so) are relatively easier. I frankly just don't have the time to get all 242 stars…

    • STUFF2o

      I agree with Kirbychu; almost all of the earlier stars (that includes the first 90) are generally easy. And I'd say the hardest missions are harder than just about any other mission in any game I've played. Once you've gotten every star you can judge the game's difficulty, but the first 90 stars are gotten faster in total than the final 20 stars are.

    • Uh-huh

      Dude, the last portion of the game is killer…You're not even halfway yet

  • lifesavers2

    Stop making good games! I'm running out of cash!!! 🙂 Haha.

    And wait… What about Jason's stuff getting stolen? Does anyone want to borrow my torch and pitchfork?

    • Jason Rappaport

      Haha, yeah, my apartment was burglarized… they took my computer, my Wii, all my games… and every other decent piece of equipment I had (I won't go into detail). I literally JUST got my new computer a day or two ago, and restored my stuff onto it. Insurance rules.

      This is why I keep constant backups of everything 😀

      Before you ask, the police have been on this one since the day it happened – things were looking great at first, but it's since kinda died down when the people we thought were the thieves turned out not to be. Now all we have is a description… blargh.

      • Dave

        Always an unwelcome feeling when the police dont get very far. A few years ago a burglar made off with plane tickets and £600 worth of holiday money and there wasn't even a suspect or description. All turned out well in the end but its annoying to know they got away with it.

      • lifesavers2

        Something like that happenned to my dad's office.. And the only camera looking just happenned to be broken. Blargh.

        • Wait, your saying that someone stole from your house, Jason? Hm, it sounds to me like somebody went out on a publicity stunt, just so to read the headline, "Owner of Zelda Universe and Zelda Wiki was Burglarized…" I know…blargh!

          • Jason Rappaport

            Heh, that's not why for sure – I doubt they knew who was living there, and given that they're currently taking my old iMac and trying to sell it off as a $200 TV, I don't think they're smart enough to want this to be a publicity stunt.

            As far as I know, dudes just came in and took the shiny things. Ah well. At least they're too dumb to know it's an expensive computer.

          • I'm sure you're already aware that was just a joke. I like to keep things a little light everywhere I go. Though nothing about your situation is humorous in the least, and I am glad to see you can banter around with us and take it.

            People should be more concerned with the behavioral aspects they own than with material things. And I can say you already understand this and live your life off it.

          • I'm sure you already understand that was just a joke. I like to keep everywhere I go a little light, and it's great to see you can banter with us and take it.

          • Chainoftermina

            really Jason? you say some people came into your house, took the shiny things out of your boxes, held them up in the air with an jingle of triumph in the background, and then left without any explanation? hmmmm………..I wonder……..

            Juuust kidding, Jason. Hope you catch that non-heroic criminal scum! 🙂

          • Whoops…sorry for the double-posting. My first one wouldn't show for some strange, technological reason. 🙁

  • Dave

    Easily one of the best games for the wii but i still prefer Zelda to Mario. SMG2 is still a great game but it would have been better if they had more levels where you explore a larger area, like the Starshine Beach or all the Mario 64 levels, instead of so many linear levels where you follow a set path. One reason why zelda beats mario every day.

    • freedom410

      I agree. That was my problem with SMG2. I can't recall a single time when I wasn't sure which direction to go or what to do next. Even SMG1 felt like it had more open areas.

    • lawliliCious

      awesome, exactly what i was about to say 🙂

  • Ashmic

    SMG2 was good but had basically no plot, so lets hope that isn't related to SS

    • Dave

      Not that Mario often has much of a developed plot more than save Peach from Bowser, but im sure that i read somewhere that they purposley left out plot development even less than SMG1 to improve on the gameplay experience. We can only hope for a good plot and gameplay in SS

      • Chainoftermina

        Mario is to plot like Zelda is to voice acting: Never had it, never will.

    • Derp

      Didn't Miyamoto say that they were going to focus more on "fun and exploration" than story? D:

      • lawliliCious

        still there are no exploration in SMG2

  • Graupner

    well, SMG2s graphics looks great, and the game was ok, but i disappointed, because it reminds me too much about the SMG1, and mario series have no story, ok they have, but the thing is always the same. so thats why i think zelda beats mario. each zelda have their own thing, stories almost the same(not completely), but still a bit different. SMG1 and SMG2 doesn't differ much each other, and zeldas gameplay is much better than any mario.

    • STUFF2o

      Mario games aren't supposed to have much story, Miyamoto made it clear that he actually thought Galaxy 1 had too much story. And of course,Galaxy 2 is going to remind you of Galaxy 1, it's a sequel. But really, comparing Mario and Zelda is like comparing apples and oranges, they're so different you can't really say which one is better. I like them equally despite their polar differences.

  • Great article! I enjoyed SMG2 more than the original and the points you brought up make me worry for SS :/ I hope you don’t mind me pointing out one minor mistake… The “balloon” Yoshi is actually called “Blimp” Yoshi.

  • Zeldamaster49

    How the hell did you NOT mention Goron Link while talking about the rock suit?

    • Darktoonlink88

      Why does this comment have so much downs? you're absolutely right. The rock suit is just exactly the same as Goron Link. I'm starting to hate all of those SMG lovers who just thumb down every comment which they think is just the smallest insult to the game. And why was the comment of Graupner thumbed down when he said that SMG and SMG2 look too much like each other? Because that's just true. Only different bosses, powerups, levels and some tiny things like the 2nd player mode. The rest is exactly the same.

      • GorCoronSumo

        I call it "Goron Mario"

  • What a great article! I really loved SMG2 and the challenges there were to get all 242 stars. The points made in the article worry me about SS though…:/
    If you don't mind, I'd like to point out one minot mistake though: When Yoshi is blue and can float around, he's known as "Blimp" Yoshi, not "Balloon" Yoshi.

  • Tsubasa_Zero

    I DON'T hope zelda SS will be like or take after MG2. I have Galaxy 2 and only played the first two world…that camera still annoyes me and I can't see what so great about it. The two player mode is still crap, the one is new super amrio brothers was way better. But Zelda will always be my faverite series and they will never let the two games look alike. Zelda will be zelda and does not have a link with mario except that it's Nintendo.

  • mario_master

    i agree SMG 2 is a great game but i can’t get that last star i always mess up in the 4th part
    also it doesn’t take that long to polish up graphics as long as the details and base are already there so you won’t have to worry about that

  • Man, I really want this game, but I have to put all my money toward my car. And after I'm through paying it off, Skyward Sword will probably already be out (maybe, considering the fact that they might extend the deadline…). So I really don't have enough cash to buy both games–plus SMG1, which I haven't bought yet. Perhaps I'll get rich enough to purchase all three someday… 8)

  • Dzzy123

    I'm still pretty sure The Legend of Zelda: Skyward Sword will not be bad, because it's Nintendo. Besides this has been the longest developed Zelda game- even longer than Ocarina of Time, the best Zelda game in existence!!!
    No Zelda game has ever been bad. This demo was just thrown together for E3. Although this area will be in the final game, Miyamoto himself said this area will be harder to get through with a lot more enemies! Nintendo has never let us down with a Zelda game, so all we have to do is have faith in Nintendo- the best game designer to ever walk the face of the Earth- and this game will be a spectacular one!!!

    • freedom410

      Actually, a lot of people were disappointed with Wind Waker. Love it or hate it, you can't say Nintendo hasn't disappointed with the Zelda franchise.

      • Dzzy123

        Really? I loved Wind Waker because of its great story. Most people were mad, because of the Cel-Shaded Art Style. A true Zelda fan would love Wind Waker, because it retained the things that Ocarina of Time, and Majora's Mask had, and did it better! I've never been unsatisfied with a Zelda game, although Twilight Princess kinda bored me because it was kinda a prettier OoT. The only thing that kept me going in that game was Midna, I really wanted to find out if she would double-cross me at the end of the Palace of Twilight.

        Not saying you're not a true Zelda fan. This is all just my opinion.

  • Chad

    In my opinion Super Mario Galaxy 2 wasn't that great. The levels were to easy and left me wanting more after I finished them. I liked the first Galaxy game but the second just didn't hold up to the first in my eyes. I just don't see what all the fuss is about . Personally OoT was way better than SMG2 in fact SMG2 isn't even close to OoT on my list. But that's just what I think.

  • Chainoftermina

    I played SMG2, and I found it to be no different than the first one, except the powerups did different things, and even less of a plot. I 'm sorry, but I just CAN'T be interested in a video game with no plot. I like Mario like an old friend, but I just don't see my self as a Mario fan. I'm not trying to say that Mario should have more of a plot, I'm just saying that that's the reason I don't play it. I'm a very unique gamer in that I care about Story JUST AS MUCH as I care about gameplay. maybe even more in some cases. Thats just the way I am, I'm not saying that everyone is like that, I know practically no one else thinks that way, but I do. and I'm not saying that games should focus more on story just to cater to me, I'm just saying that in order for me to be interested in a game, it has to have a good plot. again, I'm not saying that that applies to everyone, I'm just saying that that applies to me, and thats why I don't really have any interest in Mario.

  • Syron

    Is this old?:

  • Syron

    It would be nice if people would read or understand why certain topics are discussed, thank you for posting lol.

  • X x7

    I think to a Zelda fan, Skyward Sword is going to be one of the best Zelda games ever, that is equal to, if not better than Super Mario Galaxy 2, but to anyone else, it's going to not be as good as it. Have you seen what people have been saying about it on different websites (Youtube)? I know that they're trolls, but they're not gonna like this game, because they think that Zelda should be dark, where as Mario should be light, but they got it all wrong. To all of us, Skyward Sword should be a great game, and this was a great read.

    • P.U.B.L.I.C

      Could NOT have said it any better bro, damn strait

  • Mariofan

    Mario is better than Zelda

    • Syron

      Are you a bot or something? lol

    • Lyokokrill

      Seriously? On a Zelda site?

    • Keith


  • Matt

    Superman is better than Mario..

  • N64 Games FTW

    To me Graphics, and Sound Quality don't matter (to a point, like a circle has to be circular)
    But as far as I'm concerned Skyward Sword will still be amazing..
    Yah I do not like the Windwaker Cell-Shading, and prefer the Twilight Princess Image-Mapping graphics, but that won't matter…
    The only thing that will matter is the level-design, and you know what, even if it is like Twilight Princess (as you stated above) I still think it will be one of the best Zelda games in the series EVER

    AS for the release date, I hope that Nintendo comes out with it soon, the Wii doesn't have too much longer before Skyward Sword befalls the same fate as Twilight Princess did.

    • N64 Games FTW

      As for the comments about how long it took to make the game

      Majora's Mask took about one year, and it is my favorite Zelda game out there, it was difficult, charactors had lives, and I found many allusions to real life hidden within it…

  • TheMaverickk

    I have to be critical in terms of the article only on the basis that comparing the graphical quality of Super Mario Galaxy 2 to that of Skyward Sword is like comparing an apple to a pear. Both games are colourful, but they still have two very distinct styles.

    When I look at Skyward Sword, I see polish… there is a lot of detail and work gone into everything. Again this is only within the few chosen areas they've shown us in the snippet of the E3 trailer. Which overall I consider to be very simple beginning areas. Sure there is always room for more polish but from what I've heard from those who had a chance to play the game it really is beautiful in motion.

    What I'm saying is that Super Mario Galaxy 2 and Skyward Sword are two completely different beasts. Super Mario Galxy is built upon small island sized sections. It means that more power can be put into rendering these small planetoids. As well a lot of the games graphics are covered by the "ambient glow"…. such lighting effects are often thrown in as that extra polish. I mean that's essentially what they did in Twilight Princess with the bloom lighting.

    These things are all little ways that they can hide little kinks and imperfections. In reality Skyward Sword is using the "impressionist painting" graphical engine for the same purpose. Basically what I'm saying is that the two games visually are different. Dealing with different environments… small planetoids for example with SMG… large trees and vast plains in SS. There can always be more polish but I think people need to remember that there won't be that much more polish applied to the game.

    I truly believe this game will make a release for around March again. I don't think there will be a delay either… there's no need to since they have yet to give a finite date. So we the public really doesn't know better.

    • Keith

      I totally freaking agree. I think SS looks really beautiful the way it is. And, I admit, I would like it more polished, but who wouldn't? I'm reserving it no matter what as when I saw the E3 trailer I had to pick my jaw up from the floor. It still has that Zelda feel to it while showing it does have a small bit of SMG influence. Its like comparing black and white images to color photos. Two different styles, but both are epic in their rights.

      • TheMaverickk

        More polish is really subjective, because for some people here they feel that "More Polish" means changing Link's face up (for those who find it girly)… or "More Polish" means removing the mushrooms in the forest… or "More Polish" means removing colour…. ect ect. I could go on.

        Honestly everyone has their own hopes when they apply the words "more polish". I think people need to start accepting what Skyward Sword is…. just saying that people thought that beginning area was just a "sandbox" demo type area that wouldn't be in the final game. People were talking about how they may even remove the mushrooms. Low and behold we later find out that the area is in the final game (of course enemy placements aren't necessarily final though).

        People get their hopes up thinking that there's no way what we are seeing is anywhere near final, but I believe that the game really is nearing it's final stages of development. Nintendo's current policy with games has been to show footage when games are well into development.

        • Jason Rappaport

          When I say "more polish", I'm not referring to the designs or the art style. I'm actually referring to smoothness of gameplay and polygon count. Mario Galaxy has something amazing going on in its engine that lets it create shapes that are almost perfectly smooth. It's also able to display gargantuan areas with no drop in framerate. Galaxy 2 simply runs flawlessly and displays beautifully.

          Skyward Sword still looks a bit blocky compared to Galaxy 2, and even the original Galaxy. Say what you will about comparing art style, but in the world of 3D gaming, you ALWAYS want more polygons.

          The Wii is certainly capable of handling *something* more than what Skyward Sword currently looks like – which, to me, looks like a GameCube title with higher resolution textures.

          Mario Galaxy 2 looks like a next-gen title. I honestly don't know how the Wii is rendering those graphics.

  • GenoKID

    While I do see polish in SS's future largely because of SMG2, I hope they polish the plot; Mario only does in its RPG's, not platformers. It's the one thing this game doesn't prepare us to expect. And Mario doesn't match Zelda's preparation time and quality. Even though Mario's my #2 go-to guy, and I own more Mario stuff than Zelda, there's just more potential in Zlda. Here's hoping.

  • Cody

    It makes no astronomical sence what so ever, still the game play is amazing and the Planetary Physics are extremely well polished.

  • David

    This game is the best ever!!! 'Nuff said.

    • Darktoonlink88

      You FIND it the best ever. Please remember the difference between fact and opinion.

      • I think it's pretty obvious that he's stating his opinion.

  • koipen

    I'd remark that Pokemon is the second biggest franchise after Mario. After the release of Gen. 5, I'm pretty sure Pokemon has sold more (Mario someway above 200 million, Pokemon little below)

    Please stay factful.

  • Elijah

    I like Skyward Sword like it is, it might have a little detailed work in it and I'm ok with that. I'm hoping it gets out soon, I'm extremely excited about the game.


    SMG 2 was really good,( i dont know if it deserved a perect score) but still quite a masterpiece.

    I honestly hope Zelda can pull it off as well but from what ive seen so far im a little skeptical.

  • Majin Kai

    Personally, I don't care for graphics. Really.
    I'm still playing my PSX games and admiring them.
    I don't care about the graphics. SS is fine as it is, I just want a huge world.

    If a huge world means less polygons for the characters, take 'em out.

    Also, i've never been a fan of the Mario games, apart from SM64 and SMSunshine.

  • MachEx

    I have never played SMG1 but when i SMG2 i was so happy, then i got past world 1… the levels are uninspired and have a directly set path. I miss exploring a larger area. Even after you beat the easist end boss ever you are stuck with hide and seek stars. It got repetetive and annoying. I hope LoZ SS is much better nintendo let me down with SMG2. Worst $99 i ever spent.

  • Zervah

    I'm a Zelda fan, and also a Pokemon fan, I enjoy these games a lot, and, it's safe to say that Pokemon gives more money, true. But, that doesn't mean it's the best franchise. That a music artist is comercially succesful doesn't mean it's good, take a look at Justin Bieber, see my point?

    Zelda games are masterpieces, they're not simple games made to entertain, they're made to express feelings, ideas, hell, they're art. That's what I think.

    • GorCoronSumo

      koipen said BIGGEST not best.