Games™ spoke to Miyamoto in an exclusive interview recently and he was asked about the Vitality Sensor that was introduced at last year’s E3. Miyamoto said:

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to exisiting forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

Will we play Zelda using this?

Does this confirm the Vitality Sensor in Zelda Wii? No, not really, but it’s certainly possible and I bet Miyamoto has been thinking about it more than once. And I think that a lot of fans would be pleased to see such a feature, especially since many think the combat is too easy.

Also, for everyone who has been disregarding the vitality sensor as a useless add-on, it’s time to think again. I know, I was one of them. But imagine the possibilities: As your pulse goes up, the lighting and music change, evil enemies appear… The vitality sensor is invaluable to games like Silent Hill or Resident Evil. As always, we can expect more news to come at E3. It’s an exciting year, so make sure not to miss out.