Games™ spoke to Miyamoto in an exclusive interview recently and he was asked about the Vitality Sensor that was introduced at last year’s E3. Miyamoto said:

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to exisiting forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

Will we play Zelda using this?

Does this confirm the Vitality Sensor in Zelda Wii? No, not really, but it’s certainly possible and I bet Miyamoto has been thinking about it more than once. And I think that a lot of fans would be pleased to see such a feature, especially since many think the combat is too easy.

Also, for everyone who has been disregarding the vitality sensor as a useless add-on, it’s time to think again. I know, I was one of them. But imagine the possibilities: As your pulse goes up, the lighting and music change, evil enemies appear… The vitality sensor is invaluable to games like Silent Hill or Resident Evil. As always, we can expect more news to come at E3. It’s an exciting year, so make sure not to miss out.

  • Lady Aika

    Do we really have to depend on crap like that to make video games more interesting nowadays?
    And last time I checked, Zelda wasn't a horror game. Golly!

  • Chris

    Oh god, they really are taking things too far now…

  • Advodei

    That WOULD be interesting… if this were Silent Hill or Resident Evil. But it's not. This is Zelda. The closest thing to scary that the franchise has to offer is the Shadow Temple in OoT, and that was just creepy, not scary, and certainly not enough to affect heart rate. Simply put, the vitality sensor simply wouldn't work with Zelda.

  • By_Farore

    I don't want to buy yet another doodad to play Zelda, I'm not an ATM machine with twenty dollar bills to throw left and right, but…

    I would love testing it on total newbies. You know, there are actually people who -are- afraid at the sight of a first boss, not because of its actual scariness but rather because they're not sure what to expect.

    A Zelda player would, at best, be surprised.
    The new player will freak out if he or she knows the doodad will make the boss harder since he's already stressed.

    I know a couple of people I'd like to try it on…

    I wouldn't mind trying it out myself (if the sensor considers the accelerated heartbeat of anger as fear) (I do easily get angry at any games out there) but it better stay a non-Zelda doodad.

    I don't like the idea of Zelda needing accesories in order to be enjoyed.

    I do like the prospect of torturing new players.

  • Ohmygasha!

    I just had a horrible vision of someone getting nervous so the Vitality Sensor ups the scariness of the game and the person gets so anxiety-ridden that they have a a heart attack. Lawsuit.

  • Hombre de Mundo

    You guys aren't thinking far enough. Fear is just an example of things you can do. But your pulse also goes up when you're excited or nervous, for example. That would be an exellent way of makin the battles in Zelda more interesting.

  • Makarthekorokwarrior

    but how do you use the nunchuck if the the sensor is on you left hand?

  • Xinnamin

    So what, we're going to have that silly little thing on our fingers while trying to grip the nunchuks to Z-target? Too many add ons, not worth it.

    • You wouldn't even be able to HAVE a nunchuck with this thing. They plug into the same place.

      • Hombre de Mundo

        Plug it in a second wiimote?

        OMG NO WAI! :O

  • Adam

    Unless increasing the horror aspect of Zelda is one of their many changes, this wouldn't work. Also, it's plain evil to make it so if you're scared to make it even more scary. Chances are though even if this does go through it will optional.

  • Leroy

    I do like the idea, but the vitality censor'd better be packed with the game then!

  • ChainofTermina

    actually, this seems to fit Zelda quite a lot. The more COURAGEOUS you are, the easier it is. so, in order to beat the game, Link would need the Player's courage! get it? cause Link is supposed to have courage? It would be all interactive and stuff. Link's legendary courage would be the player's own personal courage……..we would be earning the Triforce of Courage ourselves……..get it?

  • neo

    hey this can work if they make a new nunchuck that has you putting your finger in Vitality Sensor. of course they would have to make it a little bigger but it would still have all the buttons the nunchuck has now. also your middle finger would be placed in the hole on the left side of the nunchuck where the Vitality Sensor is and giving you the freedom of your other fingers to reach the tumb stick, c, and z to play better. I am tring to contact nintendo about this idea because yes the wires will get in the way if they do make it for games that need it to be plugged in and also to give nintendo a head start as seeing sony will only copy that idea to put it in their move controller soon. if any one here reads this please help me contact nintendo about this idea because i dont want to keep taking out the nunchuck just to keep switching back inforth, thanks,

  • Rohan

    I think that every time Miyamoto mentions Zelda, everyone goes crazy. He was just using it as an example to show the use of the Vitality Sensor, (which I had no idea what it would be used for until now) and that's all. And even if this is really happening, I doubt that Miyamoto will let the Vitality Sensor disrupt Zelda's gameplay, which has always been solid and will remain solid as long as Nintendo is still a functioning company.

  • Sweetlie

    Okay, so here we have the wiimote, nunchuck, motionplus, and vitality sensor all in play at the same time?
    Why don't we just throw in the wii balance board and wii speak in it too.
    Wii wheel anyone?
    I'm not saying the concept is bad, there are just too many peripherals, is all.

  • YourMom

    I don't get what the big deal is, that vitality sensor that they have shown is still in it's productive process. if you need it, it will come with the game and most likely be small to use with the nunchuck. just sayin'.

  • Luna

    An interesting thought, but for those of us who naturally have a higher heart rate, it might throw off the settings a bit. I wonder what kind of settings they plan on putting on this…

    • Chris

      it would most likely take a reading of your heart rate when at rest on the initial setup of the game and adapt accordingly.

  • Interesting, but I don't see why I'd be scared at something from a Zelda game…

    • GodImScared

      idk i think i would lose big time to re deads (childhood fear) plus i get all excited lets say getting the master sword (possible enemies used for a tutorial) fighting a boss (Omg hes almost dead!!!) Trapped…

  • Anriva

    ok… so my interventricular communication and my HTA are finally going to be of some use…

  • Martin

    This is a interesting idea. So, the more exausted or nervous you get, the tougher the enemies get.

  • GodImScared

    Aww great Myamoto you make a Zelda game I can not possibly beat due to my acts of exitement exaustion and fear (which is weird for a zelda fan right?) Just think.

    Zelda: Link its all up to you to recover the piece of the triforce!!!

    Me: No way jose…..

  • TucanaTheToucan

    So, if I stay courageous, this game would be no problem for me?
    I may consider a vitality sensor for a future game.

    "You'll never stop at one, I'll take you all on!" ~ Optimus Prime, 2009

  • Neko Knight

    Oh crap, I'm doomed against Redeads. I'm not really concerned about how this will affect the difficulty level of the game. I'm just wondering how we're suppost to play without the Nunchuck…
    A scary Zelda game? Who knows, that might just attract more gamers to the series.

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  • Karl

    how are we supposed to play the game with that thing on your finger?

  • kipi-kun

    would be pretty badass for a luigis mansion sequel..