It seems Nintendo Power celebrated Ocarina of Time’s tenth birthday as well by interviewing the man that makes the game tick, Eiji Aonuma.

In this interview Eiji talks about what made OoT the game we all know and love. He answers questions about how the graphical style was selected, why they used the cinematics that they did, why Epona exists, and much more. Anything you could possibly not know about OoT is in this interview, and we have the scans of the whole thing for you to read.

I enjoyed this interview – it taught me much more about OoT. However, we are again stiffed out on any information of a new Zelda game. Hopefully this will all change soon.

“I’m happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that. Because I haven’t yet surpassed it, I can’t quit. Surprisingly, that simply motivation may be the reason I continue to work on the Zelda series.” – Eiji Aonuma

Good luck Eiji, good luck…

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    Is there any sort of web-formatted version for a guy with poor-vision such as my self? I can't really read it… 🙁

  • You know..maybe he'd surpass it if he…oh I don't know…made his next game for the core gamers…not the casual gamers…a_e