There are currently 809 different species of Pokemon. If, like me, you’ve been a fan since the beginning, just let that sink in for a moment. That’s a far cry from the original 151.

As the Pokemon series has progressed, it has not only substantially increased the number of the fictional blighters, but also the tools which are used to catch them. There are now 27 different variants of Poke Ball, as opposed to just the four seen in RedBlue and Yellow. With that in mind, I could easily imagine today’s featured art as an official Poke Ball, were Nintendo willing to implement a fantastic Zelda crossover in the next Pokemon title.

Yuga’s Art Gallery is a series in which we highlight our favorite artwork from The Legend of Zelda community, as well as some official artwork from the franchise from time to time. Zelda is a series that is constantly changing its style, and after over 30 years of evolving and shifting its visuals, it continues to inspire endless ways for artists to interpret their favorite characters and moments.

Artist Redbloodpivot has “been playing a lot of Breath of the Wild, and thought other pieces of tech would look cool [with] the Shiekah art style.”

Many of the legendary types of Pokemon feature markings quite similar to the Sheikah style (especially Groudon and Kyogre), so I could really see this being a ball specifically designed to catch one. It has that ancient, relic-like look to it, too, that would effectively fit that theme.

The creator has kindly shared a gallery showing the ball at different angles, and even showed a “lights off” version.

You can also take a full 3D look of the ball in the video below.

This is a simple yet brilliant concept, and I would love to see it implemented in Pokemon. Or, perhaps introduced in an update to Breath of the Wild, so I can catch Lynels instead of poorly attempting to fight them.