On my first visit to Diamond Steppe Island, I could only scratch my head in an attempt to climb the landscape. The island teased me with its flat vertical sides. With no means to climb onto the small plateau, I was left with only one option: Leave and drive myself crazy wondering what was on top of the island.

Tingle’s Maps is a series in which we explore the endless lands of Hyrule in search of our favorite places in The Legend of Zelda. We’ll explore everywhere: the beautiful landscapes that make us put down the controller in awe; the deadly terrain that threatens Link with the harshest of elements; the bustling towns that bring the game to life; and the abandoned grounds that evoke peace and sadness. As well as the grand locales, we’ll also discover all the secret caves and hidden crevices that lie between. Let’s adventure!

When I first came across this island, I had just left the Forest Haven and had yet to enter the Tower of the Gods. By the time I was able to climb the island, I had just finished traversing the Wind Temple and got the power back in the Master Sword. This fact is notable because the amount of time that passed between my first time seeing the island and actually being able to reach it is the extent of most of the game. It is staggering how much this island teased me with it’s high cliffs throughout my adventure.

The Fishman that swims nearby Diamond Steppe Island adds even more to the mystery. He describes a great treasure that makes “the thing that vanishes as soon as you get near it” no longer disappear. After he emphasizes IT a few more times, even the slowest players will realize he is talking about the ghost ship. The treasure is a map that not only shows the location of the Ghost Ship each night but also makes it possible to be boarded. However the true nightmare wasn’t the ghost ship, it was the pain I endured while wondering what was atop the Island.

Eventually, I got the Hookshot and used it on the palm trees, climbing up the island until I reached the hole at the top. Inside is one of the more tedious mini-labyrinths in the game. I had to go through a maze of teleportation jars, guarded by Floormasters. One wrong pick of a jar or grab by a Floormaster would result in starting the entire maze over and an increase in my frustration.

After reaching the end of the labyrinth and grabbing the map, I realized that too much hype surrounded this island. Part of this hype was the result of an overactive imagination that hoped for something grand. Instead, Diamond Steppe Island was essentially a mediocre spot in the game with a slightly annoying secret grotto. The only reason to come to this area of the game is to grab the Ghost Ship Chart and kill the nearby Big Octo. There is no reason to return here afterward. Perhaps this island wouldn’t have felt as disappointing had it been as busy as its neighbor to the North, Needle Rock Isle. The best islands in the game tend to have more than one objective and also suck up time without the player noticing. In my opinion, Diamond Steppe Island fails in both areas.