Oh, the Renaissance. Such a great time for art of all kinds: music, architecture, and especially painting. I’m impressed by how styles have changed from disproportionate structures and adult-sized babies to an incredible realism and detail that may even compare to modern day photography. But while this is all impressive on its own by capturing the real human shape up to the smallest detail onto a canvas, what does it mean for not-so-human figures, like stylized video game characters?
That is precisely what artist Ástor Alexander is here to answer, with one of his Renaissance style renditions of some of the main characters from Twilight Princess. This amazing work of art depicts Ganondorf with a young, very human-looking Zant, as if trying to influence him to strike the unsuspecting Midna in front of them, which is pretty much a real life take on that game’s plot, and the detail of Zant unsheathing his knife is a clear indication of Ganondorf’s influence being successful.
Midna, being the most eye-catching part of the piece, is as such the most detailed one. Unlike her in-game model, this depiction has more defined facial features, making her look more human rather than Twili. The techniques used for her attire were remarkable; you can clearly get an idea of the texture and type of the fabric in each part to the point you can almost see the pores in between each thread. The transparency on her skirt and sleeves is pretty apparent, and speaking of the sleeves, the ornaments are done in such a way, you can see the threads almost individually.
I’m still quite impressed by this masterpiece; it is a true testimonial that video games are indeed art. Or if not, that they inspire great art.