The early part of each year is a time when most industries reflect upon the previous year and award its outstanding performers with grandiose accolades. The video game industry is no different, and recently the Academy of Interactive Arts and Sciences presented their D.I.C.E. Awards for 2017. D.I.C.E, which stands for “Design, Innovate, Communicate, Entertain,” is one of the more prestigious awards ceremonies as it’s similar to the Hollywood’s Academy; its over 30,000 members all vote for their favorite and most loved games.

This year in Las Vegas, Nintendo and The Legend of Zelda walked away with its share of metallic trophies. Out of all the awards given out at the show, Nintendo ended up with almost half of them to bring home to their trophy case as they walked away with 10 of the 24 awards. As for Breath of the Wild, it managed to snag four awards all on its own. Breath of the Wild earned Adventure Game of the Year, Outstanding Achievement awards in both Game Direction and Game Design, and it naturally brought home the ever-lucrative Game of the Year. Zelda has managed to capture a solid majority of outlets’ Game of the Year awards across various academies and journalists.

Other pickups for Nintendo were the Mobile Game of the Year, awarded to Fire Emblem Heroes; Handheld Game of the Year, awarded to Metroid: Samus Returns; Racing Game of the Year, awarded to Mario Kart 8 Deluxe; both Family Game of the Year and the D.I.C.E. Sprite Awarded, awarded to Snipperclips; and Outstanding Achievement in Sound Design, awarded to Super Mario Odyssey. While not Nintendo’s game, it should be noted that Ubisoft’s Mario + Rabbid’s Kingdom Battle earned the Strategy/Simulation Game of the Year as well.

  • Game of the Year — The Legend of Zelda: Breath of the Wild (Nintendo)
  • Outstanding Achievement in Game Direction — The Legend of Zelda: Breath of the Wild (Nintendo)
  • Outstanding Achievement in Game Design — The Legend of Zelda: Breath of the Wild (Nintendo)
  • Immersive Reality Technical Achievement — Lone Echo/Echo Arena (Oculus Studios/Ready At Dawn)
  • Immersive Reality Game of the Year — Lone Echo/Echo Arena (Oculus Studios/Ready At Dawn)
  • Mobile Game of the Year — Fire Emblem Heroes (Nintendo/INTELLIGENT SYSTEMS)
  • Handheld Game of the Year — Metroid: Samus Returns (Nintendo/MercurySteam)
  • D.I.C.E. Sprite Award — Snipperclips (Nintendo/SFB Games)
  • Outstanding Achievement in Online Gameplay — PLAYERUNKNOWN’S BATTLEGROUNDS (Bluehole/PUBG Corporation)
  • Strategy/Simulation Game of the Year — Mario + Rabbids Kingdom Battle (Ubisoft)
  • Sports Game of the Year — FIFA 18 (Electronic Arts)
  • Role-Playing Game of the Year — NierR: Automata (Square Enix/PlatinumGames)
  • Racing Game of the Year — Mario Kart 8 Deluxe (Nintendo)
  • Fighting Game of the Year — Injustice 2 (Warner Bros./NetherRealm Studios)
  • Family Game of the Year — Snipperclips (Nintendo/SFBGames)
  • Adventure Game of the Year — The Legend of Zelda: Breath of the Wild (Nintendo)
  • Action Game of the Year — PLAYERUNKNOWN’S BATTLEGROUNDS (Bluehole/PUBG Corporation)
  • Outstanding Technical Achievement — Horizon Zero Dawn (Sony/Guerilla Games)
  • Outstanding Achievement in Story — Horizon Zero Dawn (Sony/Guerilla Games)
  • Outstanding Achievement in Sound Design — Super Mario Odyssey (Nintendo)
  • Outstanding Achievement in Original Music Composition — Cuphead (StudioMDHR)
  • Outstanding Achievement in Character — Hellblade: Senua’s Sacrifice – Senua (Ninja Theory)
  • Outstanding Achievement in Art Direction — Cuphead (StudioMDHR)
  • Outstanding Achievement in Animation — Cuphead (StudioMDHR)