Whether you loved or hated the dynamic weather system in Breath of the Wild, it’s undeniable that the ever-changing weather conditions added to the sense that the world around you was truly alive. Despite the benefits of such an innovative and interesting mechanic, many players were agitated by its implementation, often being one of the biggest complaints weighed against the game — because let’s be real, it only rained right when you were halfway up a cliff with barely enough remaining stamina to complete your ascent.

Interestingly, however, it seems that the developers had originally considered allowing players to change the weather, a fact which Breath of the Wild director Hidemaro Fujibayashi revealed during a recent interview with Game Informer.

Speaking about the decision to move away from a player-controlled weather system, Mr. Fujibayashi said, “Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.”

Would you have preferred direct control over the climate around Hyrule?