Majora’s Mask is a game that easily immerses me into its environment. The game has a way of creating an atmosphere that feels ominous. Whether Link is doing a light sidequest or experiencing a heavy moment (such as his meeting with Mikau), the ominous vibe never disappears. It’s mostly because the world is about to be destroyed by the moon, but also due to the settings, events, and music that surrounds the moon. Clock Town’s theme music is a clear example of how the creators of the game created the ominous atmosphere in Majora’s Mask.

The creators of the game made the Clock Town music change with each passing day, with each theme reflecting how the game wants the player to feel. The Clock Town music that plays on the First Day is every player’s introduction to the land of Termina.

The music establishes a peaceful feeling that makes it seem reasonable for villages to believe that the festival will come as usual and that big moon in the sky gives no reason for worry. The theme gives a vibe of “just another day”. The music’s playful nature represents the calm before the storm.

The Second Day, the storm begins. This version of the Clock Town theme features fewer instruments and is less complex than the First Day’s theme. The song seems to be giving way to weather, so that the rain stands out with the music. The music makes the player realize that things are beginning to become serious. This is the day of rain, but the real storm is yet to come.

The Final Day, and the music seems frantic. The end is near and the Clock Town music perfectly conveys that through a sense of impending doom, which only adds to the ground tremors that accompany it. The theme is quicker paced than the previous two days. This song is meant to give players a feeling of anxiety. Specifically, the kind of anxiety that makes people feel like they are running out of time before doomsday comes or that they have a nine-page paper due tomorrow, which they haven’t yet begun to write.

To orchestrate the same theme three times (one for each day) the game designers show that they wanted the music to progress with the player through the three days. They want the player to feel relaxed on the First Day, uncomfortable on the Second Day, and terrified on the Third Day. The Clock Town theme is perfect for a game like Majora’s Mask, which is a Zelda title heavily based in an ominous and unnerving atmosphere.

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